The effect of video game violence on physiological desensitization to real-life violence
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
Violent video games and anger as predictors ofaggressionq
The Role of Violent Video Game Content in Adolescent Development : Boys' Perspectives
An update on the effects of playing violent video games
Measuring Marketing-Mix Effects in the Video-Game Console Market
Family Code and Effects on Real Estate Transactions
Pinnacle College's Video Game Sound Design Program is Setting the Standard for New Educational Curricula in Game Audio
Biological Effects of Electromagnetic Fields- Effects on Proteins
Get Video Game Collecting Tips to Shop Wisely for Games
I tend to suspect a bias when a researcher claims the debate is over. The authors of this book make this claim in their introduction: "Nevertheless, the scientific debate about whether exposure to media violence causes increases in aggressive behavior is over and should have been over 30 years ago."
After reading this book, one should also read "Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do" by Lawrence Kutner and Cheryl Olson.
For the life of me, I cannot see why everybody is going so crazy about video game ratings all of a sudden. I am a casual game maker and an avid player, and almost everyone I ask is saying the same thing. parents should not need a book or "E" "E10+" etc. to be able to tell what their kids can play. I cant help but notice that there are no books that express the positives of gaming. It can help with problem solving, reflexes, or even creativity. All of these writers are unknowing adults who are taking random data to help them maintain a sense of athority, as if they actually know what they're talking about. People need to start to open up their eyes and see all the sides of the story.
It seems like everyone's an expert on this topic lately. And frankly, I, as both a gamer and a game developer, am sick of it. For every so-called study that concludes games and media are a direct influence on violent behavior, three more clinical studies conclude just the opposite. Read this book if you like, it's an interesting look at another person's view (I'm not using the word "opinion," since the authors try to remain fairly neutral while presenting as much material as possible). Quite a few studies are cited, although several of them were not in controlled environments.
The fact of the matter is, it's very difficult to rule one way or another. Violent behavior is a result of many factors; often genetics, parental attention, environmental stimulus, internal psychology and sometimes pathology, and an infinite number of other variables. The authors present this idea as well, and they do it better than some other politically minded "ban violent videgames" type... read more
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