For The Love Of Ebooks More Ebooks And Even More Ebooks
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Book cover download for The 3 Section Book of Thought and Invention
ZATUN | Game Art Outsourcing, Game Development Company for Iphone, Ipad, Android, Facebook
Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.
Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.
Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.
In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.
Let me first start off by saying that this author knows his stuff. As you read the book you learn that he has an intimate understanding of both Unity as well as the iOS platform.
If you're not a game developer - you will still get something from this as you will know what to look for from the art assets that you get in your workflow and you can then "gift" this for your artists so they create art assets that are more acceptable for Unity. However, much of what the author discusses is very art platform centric so if you are not artistic or speak that language you won't get much from this particular book as its not going to get into the basics of actual game development - this is a good thing!
The book also comes with access to some online materials that will follow the book and help you visualize what's going on, but if you're not a Blender or Modo person you may have some trouble as the book is clearly using these platforms as the workflow for development... read more
This book is an absolute must-have for any Unity Devs, I'm currently developing for Facebook and I'm not using Modo, but this book has been invaluable. It has helped us streamline the performance of our game and lead us onto new ideas and methods for doing so. It's fun to read, not overly complex, and extremely comprehensive on the subject.
The accompanying video tutorials are great too, great deal all-in-all.
Use coupon below to get discount at eCampus.com!
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| AVAILABILITY | |||
| Merchant | Format | Price | |
| Amazon US | Paperback | $20.78 - $49.95 | |
| eBooks.com | Digital (PDF) | $29.99 | |
| eCampus | Paperback | ||

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