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OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)

Customer Reviews:

A Great Tutorial

By D. Clemens - July 22, 2007

I just started learning OpenGL a few months ago. OpenGL.org has a free ebook on OpenGL 1.1 but I hate reading at the computer and I wanted to learn OpenGL 2.1.

So I bought this book since it was just published this month and covers 2.1.

So far, I just finished chapter 5 and I am quite pleased. I have no negative feedback on the text itself as I think the author does a great job. Each topic is covered comprehensively and transitions between topics are subtle enough so as to not lose the reader.

Now for teaching purposes the text and source code use GLUT. Thankfully, the author also includes sections on OS specific OpenGL setup.

best OpenGL book

By techno hermit - June 7, 2009

All things considered, this is the best book on writing graphics applications based upon the OpenGL API. No question about it.

You'll also want to buy the "OpenGL Shading Language" which gives the complete description of GLSL (AKA the OpenGL Shading Language), especially if you want to write more advanced shaders.

Also, you must definitely download and print the latest "OpenGL Specifications - version 3.10" (or later) and "OpenGL Shading Language - version 1.40" (or later) from the <http://www.opengl.org> website (currently at http://www.opengl.org/registry>). These are excellent *free* documents in PDF format, but not as easy to learn from as the books mentioned above.

When you become somewhat "advanced", you'll definitely want to review the "GPU GEMS" books. These are great to own in hardbacks, but can also be read for free on the <http://developer.nvidia.com> website (thanks nvidia!).

I've written DirectX, PlayStation and OpenGL... read more

Good explanations, but very poor code quality

By J. McDonald - March 25, 2010

I am a Software Engineer of ~30 years, and have worked with many development frameworks and used many reference manuals. I purchased the OpenGL Superbible (4th edition) because I wanted a good tutorial-style text on OpenGL programming. In that light, I am pleased with the general layout and presentation style of the book so far. (I've only gotten through the first handful of chapters.)

Be warned, however, that while the book gives a good high-level view of concepts, it is of quite poor quality with respect to details. The code examples in the book are literally riddled with errors and omissions. The full set of example source can be downloaded from the opengl.org web site, and seems to include corrections to most or all of the errors in the printed text. Were it not for this saving grace, I would have felt compelled to rate the book far lower.

As it stands, I must rate the book as merely OK. The high-level concepts are presented well, but the frequency of... read more

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