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Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy.
Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game.
Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game.
As you build Space Viking, you’ll learn how to
I have, so far, reviewed 2 cocos2D books.
1. "Learn iPhone and iPad cocos2d Game Development" (First Edition) by Steffen Itterheim (you can see the review on amazon)
2. "Cocos2d for iPhone 0.99 Beginner's guide" by Pablo Ruiz (again, the review in on amazon)
And now,
3. "Learning Cocos2D" by Strougo and Wenderlich
Naturally, with 3 around, your first question would be "Which one to buy"?
(About me: Not a game developer. Not a professional coder either. I learn this stuff purely for my non-commercial hobby purposes. My day job is different)
Summary: Which one should I buy?
---------------------------------
For sure, go with either the one by Steffen or the one by Strougo & Wenderlich (S&W).
Which one, will depend on your needs. I'll explain later.
From my perspective, however, if I have Steffen's book a 4 star, this one deserves a 5 (not that is has no faults in my opinion).
First, lets talk about... read more
If you want to learn how to program 2d games for the ios platform this is the book to get. Cocos2d is a rich framework that the authors take their time explaining. Almost everything is explained in exacting detail. A lot of the code is commented line for line! Literally, they tell you what almost every line of code does. That's an impressive feat. The technical information in this book is superb. It's well worth the money. Get a copy and learn something.
Beware...this book is based on Xcode v3 and Cocos2D v1, neither of which are the current versions. I purchased this book with high hopes; however all I received was frustration for my money (which I wish I could get back). Changes in Xcode v4 and Cocos2D v2 make it very difficult, if not impossible at times, to sync this book up with what you are seeing on the screen. To make matter worse, the website errata page for the book does not even mention this being a problem. I cannot recommend this book unless a new edition comes out...which doesn't help me...I'm already out the money. Long story short...buy another book and make sure it is based on Xcode v4 and Cocos2D v2...that's what I plan to do.
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| AVAILABILITY | |||
| Merchant | Format | Price | |
| Amazon US | Paperback | $16.37 - $44.99 | |
| eBooks.com | Digital (PDF) | $35.99 | |
| eCampus | Paperback | ||

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