Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure!. If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun.:.;. D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean.;. Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge.;. Minding your manners — know D&D etiquette so you'll be welcome in any adventure.;. Character building — select your character's race and class, and choose the best powers, skills, feats, and gear.;. Roleplaying — give your character a background and personality quirks.;. Combat — use combat rules, a battle grid, and miniatures to play out furious battles. Open the book and find:.:.;. Everything a new player needs to get started playing D&D.;. Details on four fantasy races and four iconic classes.;. Explanations of every number and statistic on the character sheet.;. The best magic items and equipment for characters of all classes.;. Advice on roleplaying and teamwork.;. A ready-to-use adventure to get you started as a Dungeon Master.;. A ready-to-use battle grid with character and monster markers.
Good for what it is
By Roger Wagoner - May 10, 2005
In short, this book provides 410 pages of a simple, focused intro to the game that benefits gamers that are more experienced as well.
The book is divided into five main parts: Chapters one through nine focus on a "D&D Crash course". The focus is on starting out in one of their recommended beginner classes - either fighter, rogue, sorcerer or cleric. Included are simple pre-made characters that will get you playing the game within minutes (assuming someone experienced is DMing). This section will most likely will only be useful for the absolute beginner. Anyone playing more than once or twice could probably skip this section - at least I have so far.
The second part is about "Building a D&D Character". There are chapters dedicated to defining your character, class, ability scores, races, feats, skills, armor (, weapons and gear), spells, and advancing your character. This second part will be very useful for beginning players, as character creation is... read more
One of the more helpful guides even for us grognards
By Charles S. Holzheimer "durnik150" - November 30, 2006
Interesting batch of reviews this item has generated. As several others, I've being playing RPGs for a very long time (26 yrs). When 3.0, and then 3.5 came out, I felt that a rather simple game had become very complicated. I have sat and read both Player's Manuals, both DMGs, and utilize all 3 Monster Manuals. I still felt somewhat lost and unable to thoroughly and correctly run a game according to all of the new rules. This book changed a lot of that. It is enjoyable to read and explains the rules in a way that really helps you to integrate them into your game. I guess even with my experience I must still qualify as a "Dummy" because I found this book very enlightening and helpful. I highly recommend this book for anyone who needs to either learn the game anew or for anyone who still has questions about 3.0 (and 3.5).
Exactly what i expected!
By A. Land "Arloxen3" - October 13, 2005
This book is exactly what I expected from the authors - a well written, useful resource. I have over 10 years playing many editions of D+D and wanted to see what some of the experts had to say and to see their opinions on some of the top 10 lists. I have gleaned some useful information for myself, a person who knows quite a bit, but definately not all of it. Having bought over 40 different resource books, I would rank this among my top 10.
Another very, very obvious use for this book is the benefit it gives newcomers to the game. When 3rd edition first came out, my gaming group drudged through the book for many a session before we finally started to understand the new concepts. D&D for Dummies puts the new ideas, combat maneuvers, some spells, and the confusing Attack of Opportunities in true Dummy book plain English. It is becoming a semi-mandatory read for newbies in my gaming group, it is that useful. It gives a great foundation before attacking the more... read more
Learn to use the controllers, create a Mii, download new games, and more!. Get the most from your Wii! Whether you just bought a Wii game system, are planning to, or already know the basics and want ...