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Alright, this one will get long. If you're just looking for a quick blurb, here goes!
"Heroes of the Fallen lands is not only (1) an outstanding supplement for existing 4e players which presents daring new class builds, but also (2) a great introduction to the game for new players, and (3) an olive branch to existing D&D and Pathfinder players who felt that 4e had moved too far away from their favorite styles of play. There's something here for everyone who plays D&D, or who wants to see what the fuss is all about. For most existing players it won't replace the PHB, but for newer players, it's a standalone work."
Now, for the rest, which I'm certain is tl;dr... I've had this book for a week and a half, and I read too many forums.
* Let's get this out of the way.... Is Essentials an EDITION CHANGE?
If you check forums and talk to game shop owners, when Essentials was announced, the interwebs went all a-twitter about it being a new edition... read more
Quickly:
Interesting new builds, quite a few changes, still wondering how this will be compatible/integrated with 'core 4e'
Summary:
Heroes of the Fallen Lands is part of the new Dungeons and Dragons Essentials Line. Essentials is a type of re-boot for 4th edition D&D and is based on classic D&D themes and feel. These books have been streamlined and somewhat simplified in order to ease the learning curve for new players. That being said there are plenty of new options for existing players and new Essentials rules are designed to work along side existing characters and game. This particular book is the first 'player book' in the series and contains the rules a player requires to make a Cleric, Fighter, Rogue or Wizard.
The first things you will notice about this book is the size, type and price. Essentials books are produced in Digest format, meaning they are approximately 5? x 8? inches and soft cover. In addition they have a cover price of only... read more
On the one hand, if you already have most of the main PC and DM books for 4th edition, you probably begin with the thought that you won't need to buy the Essential line. However, there are a lot of good reasons to purchase the books of the Essential line.
First off, you won't need to carry all of your larger books around from one game event to the next. A lot of times, especially if the gaming does not take place at your house or apartment, you need to have many of the books with you. However, with the size and the scope of the Essential line, you aren't going to have to have to lug everything around with you. You can just pop into these books and find the answer.
Secondly, if you are beginning to play D&D, or if you want to just get your feet wet into the meaning of roleplaying games in general, this is a wonderful way to start. The books are inexpensive, they get to the point and they have enough ideas to help you in your quest to understand rpgs. By... read more
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| AVAILABILITY | |||
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