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Fans, Bloggers, and Gamers: Media Consumers in a Digital Age

Customer Reviews:

All together now

By Antony "B." - January 9, 2008

Henry Jenkins provides an excellent step away from our normal expectations of media philosophers. Coming in between the doom-and-gloom media affect tradition and the corporate schlock Jenkins writes (and speaks!) for the fans.

The book is a collection of articles set in three chapters: In the first, Jenkins lets us into the world of fandom (if you aren't there already) and more specifically his early focus- that of science fan-fiction. The second chapter, Going Digital, co-incides with his other 2006 book "Convergence Culture" in its mapping the flow of information and analyis of everyday Americans' change in their day-to-day. Finally, Columbine and Beyond (my favorite) looks at, esentially, the fear our elders have of new media and youth culture.

Fans, Blogueros y Videojuegos: La cultura de la colaboración

By Cristian Guajardo Garcia "lavozdecristian" - August 7, 2010

El año pasado tuve la oportunidad de leer "Convergence Culture" del intelectual y académico del MIT Henry Jenkins. Junto a Wikinomics, "C.C." se volvió uno de mis libros preferidos.

Jenkins tiene la particularidad de escribir con una dualidad que en un principio le valió la critica de sus colegas: Por un lado es un intelectual e investigador de dilatada trayectoria, sin embargo desde mucho antes ha sido un fan. De Star Trek, Twin Peaks, Buffy: The Vampire Slayer etc. Eso lo pone en una posición muy "vulnerable", puesto que sus papers representan lo mejor de ambos mundos, algo curioso y que sucede muy poco, puesto que los académicos estudian de manera alejada y desapasionada los fenómenos de su interés, mas nunca declaran abiertamente ser parte del movimiento.

Con el paso de los años, Jenkins se volvió (sin siquiera proponérselo) el abanderado de los fans: aquellos geeks que compran... read more

Offers insights on several topics in modern TV and video gaming

By Andrew D. Oram - October 2, 2011

I read Jenkins's more significant book "Convergence Culture" and found this one a useful follow-up. I don't find any single, overarching point in Fans, Bloggers, and Gamers (as other reviewers pointed out, it's a collection of distinct essays spanning several years) but as I went along, I felt that I got a deeper understanding of some interesting topics in culture, and media. For instance, what drives people to reinterpret TV shows and movies through fan fiction? Do gamers take the violence in games seriously? How can media makers create better shows by involving their audiences?

The politics around violence in video games are still active. So what Jenkins wrote about these games and Columbine massacre are worth reading, although I thought he was a bit defensive and didn't weight both sides' arguments fairly.

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