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Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn’t sacrifice power for this ease of use—it is built entirely on DirectX technology.
Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.
What you’ll learnThis title covers virtually every feature of the XNA 3.0 Framework. It focuses primarily on 2D and 3D graphics programming, but other game programming features such as audio playback, networking, and mobile gaming are also discussed in detail.
These are some of the topics that are being covered in depth:
This book is for everyone! Whatever your experience, you will find a recipe to suit your need and skill. Great care has been taken to ensure the easier recipes provide a great deal of detail so they can be followed by readers without much programming experience. Each chapter gradually builds in difficulty so you will be able to progress through it as your XNA coding improves and you move on to more sophisticated techniques.
When I decided to start working with XNA 3.0, I searched long and hard for just the right book. I needed a book that would zero in on the heart of XNA without dwelling at length on the basics of Visual Studio and C#, or going into too much depth on the matrix math. Something that would get me started specifically on XNA as a graphics programming component of the overall .NET architecture.
I found Riemer's XNA tutorial site and was impressed by the quality of both the code and the writing. I was able to learn a lot in short period of time. I saw that he also had a book in the works covering XNA 3.0 and so I decided to research it. Based on what I found, I saw that the book was an excellent complement to the tutorial site, covering lots of detailed information not found in the tutorials. So I decided to order it.
Wise move. The book is an outstanding resource. And a real bargain in these times of high-priced and bloated programming tomes. I basically like... read more
This book has been very helpful. I was already a little familiar with XNA programming, so this book was a good logical next step. It does not cover game dev from beginning to end, but covers a lot of advanced techniques that you will quickly need to know after you start. I'm building a 3d game and this book has been a very valuable resource for research. Besides examples, i think the explanations are really insightful. Especially when he covers the optimized and non-optimized way of doing things (like billboarding).
Great book.
Good examples, some more advanced than others.
Make sure you have an intermediate understanding of XNA.
Well written, clear concepts, in-depth detail.
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