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The LEGO® MINDSTORMS® software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand—at least not right away.
In The Art of LEGO MINDSTORMS NXT-G Programming, author and experienced software engineer Terry Griffin explains how to program MINDSTORMS robots with NXT-G. You'll learn how to work with the core parts of the NXT-G language, such as blocks, data wires, files, and variables, and see how these pieces can work together. You'll also learn good programming practices, bad habits to avoid, and useful debugging strategies.
As you follow along with the book's extensive instructions and explanations, you'll learn exactly how NXT-G works and how to:
The book's programs work with one general-purpose test robot that you'll build in Chapter 3.
Whether you're a young robotics enthusiast, an adult working with children to learn robotics, a parent, a FIRST LEGO League coach, or a teacher using NXT in the classroom, this is the complete guide to NXT-G that you've been looking for.
Requirements: One LEGO MINDSTORMS NXT or NXT 2.0 set
This book is well written, well illustrated, and highly informative. I would recommend it as a first book for an NXT library. It is focused on the programming and includes the design for one robot. This is the opposite of most other books which tend to include several robot designs and only touch on the programming. After reading this book one can confidently program NTX robots. It is very thorough and covers many important subtle issues that could cause problems if not highlighted in this book. Additionally, it presents good programming practices. I should add that I am an experienced programmer and have had some prior LabView (which is also and excellent system) experience.
Whether you are a neophyte or intermediate programmer The Art of LEGO? Mindstorms? NXT-G Programming is definitely a good teaching book to have in your library.
The book starts off with an excellent brief overview of the LEGO? NXT Mindstorms? kit and NXT-G software. Then the book goes into an in-depth coverage of the software. There is a nice picture instruction for building a rather simple "test" robot to practice programming with. The Move block & motor are covered in one chapter and in another chapter an overview of the sensors and programming them. The rest of the book covers data wires, program flow, a couple of useful programs, my blocks, and datalogging for ding (educational NXT kit) experiments; everything you need to know to become a proficient NXT-G programmer.
The book is written in fairly easy to understand language, there are examples, and lots of pictures of the programming. The instructions for writing a particular program are clear and concise.
Terry Griffin faced down multiple challenges in creating a book for teaching NXT-G programming to growing Roboticists. Any good introductory programming manual must teach the arithmetic, control flow, hierarchical and logical components of programming to the neophyte in a structured pedagogically sound manner that delivers concepts one at a time while giving the overall challenge art and technique of programming as a learned deliverable. This is especially important in teaching children and adolescents (as well as the teachers and coaches who guide them). I am sure from the excellent, clear and exciting instruction given in this book that his wife, a middle school math and science teacher, guided him in developing a careful and easily learned pedagogy.
But there is an important additional element in teaching a language to be used for robotics and embedded programming. The program must work closely with hardware to form a system which "works" in the robot. In the third... read more
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