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RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library)

Customer Reviews:

A lot of heart and RPG - little XNA

By Andriy Drozdyuk "Andriyko" - January 27, 2010

One can really feel that the author cares and is passionate about the RPG theme, so this is definitely a great book for rpg lovers. The title "RPG Programming USING XNA Game studio 3.0" is not "XNA Game studio 3.0 - RPG style!" for a good reason.

This book is NOT about setting up your 2D camera and drawing Rectangle()s. This can be clearly deduced from the page 191 where the author STARTS to implement the graphical part of the game: "The reason I've held off with graphics is partly because I'm of the opinion that graphics are one of the least important parts of an RPG."

The first almost 200 pages focus completely on building the RPG architecture for the game, having NOTHING to do with XNA. They are just C# classes, data types etc, structured in a well thought out and organized fashion.

The reason I am rating this 4/5 is because I think it shows an important concept of separating logic from graphics. There are some really nice tricks of how to do this... read more

Greate Reference

By Martin L. Contreras "Hawk" - July 18, 2009

I found the book to be very informative. It's not a beginner's book by any stretch of the imagination, but it does cover a lot of very key points dealing with structuring a role-playing game.

Use this book as a reference only and not as a complete guide to role-playing development.

In all I would recommend this book as a must have for those individuals who already create games, but want to break into the role-playing genre.

Great read on designing an object model

By Mackenzie W. Mickelsen - February 22, 2011

I really enjoyed this book. If you are looking to develop a object model for a RPG look no further. If you are looking for something to tell you about how to develop a graphic engine or how to make your game multi player you will find this book disappointing.

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