XNA Game Studio Express: Developing Games for Windows and the Xbox 360
XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games. You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside. XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video.
Probably the easiest programming book to learn from
By Daniel K. Ray - December 11, 2007
I originally bought the book because it was one of two that I was thinking about buying that came with a CD. I've dabbled in C# over the last two or so years (C++ guy turned Java guy - turning C# guy - turning older...) and became curious about the whole XNA hype, so I settled on this book.
I am simply amazed at how easy it is to read, how clear the code base is, and I can't help thinking that the author is sitting next to me eager to show me something new. This is an author who thinks like a reader.
It is my intent to purchase further books by this author. I'm sure they will find a home near my laptop and sit next to the greats like Andre Lamothe.
Great 2D book. Works with 2.0
By RB - April 29, 2008
This book talks about 3D, but it's main focus is 2D. I would have liked to seen some more information on 3D, but obviously you can only fit so many things in a book. This book was released after the 1.0 refresh was out, but it still has it's own font class instead of using the built in font class in XNA. This annoyed me a little, but nothing major.
The author does a great job at explaining most of the code. He has good text information as well. My biggest complaint was all of the "redundant" 2D games. Granted, they are different games but it is really more of the same. This is just my jaded view to wish there was more information on 3D.
If you are looking for only 2D games, this is the book for you. It also has some basic info on 3D that is beneficial, but if you are looking to actually create a 3D game you will want to grab a different XNA book on the market. Check my reviews to see which ones I like. This book gets my second highest review because it... read more
Clearly, this guy knows what he's talking about...
By Brody Sommers - December 20, 2007
and he presents it in an approachable way.
It isn't dumbed down -- but at the same time it gives an idea of what one is getting into when programming games. Most definitely, a decent understanding of object oriented programming is a huge plus, and of the C# flavor is even better, however, don't throw in the towel if you have neither one...especially if you really love games -- that's the reason Microsoft created this tool. It's worth the effort to learn.
Another good thing about this book, IMHO, is the sense of humor the author displays -- although he still doesn't reveal who Will is. :)
This book is something you'd WANT to read, not like when you HAD to read a novel's CliffNotes, or when you HAD to eat that dry turkey during the holidays to be polite.
Do yourself a favor and at LEAST thumb through it in your local Bookstore.
RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft s XNA Game Studio 3.0. Starting with a brief history of the ...