Do you like playing video games and want to learn how to make your own games for fun so you can show off your creations to your friends? Or are you interested in the becoming a designer in the game industry and need help getting started? Wherever your interest in game creation lies, "Torque for Teens" will teach you the techniques you need to design your very own video games using the powerful 3D computer game engine, Torque. Written in simple language, each chapter begins with a basic overview of the topic being covered, followed by step-by-step instructions to help you conquer each new skill presented, and ending with a summary to reinforce what you've learned. Throughout the course of the book you will put your new skills into action with a hands-on project that ends with the creation of a first-person shooter game. Before you begin creating the game, you'll get a quick technical introduction to the Torque Game Engine, followed by a lesson on how to create a basic game outline. You'll then get started with your game, creating the terrain and buildings, and modeling and animating your player. From there you"ll learn how to add an interface and menu screen and sounds and effects, and program the mission of your game. Each chapter builds upon the previous until your very own video game is complete! You'll also explore the other cool functions of Torque such as setting up a multiplayer game, how to test and fix your game, and even how to advertise and get the word out about your game online. With "Torque for Teens" you'll conquer all the tools and techniques you need to create and modify your video game creations!
Torque For Teens? I'm 33 and loved it...
By Nicolas Mcgregor - January 20, 2008
I've purchased pretty much every book on the Torque engine that I've come across, and I consider "Torque for Teens" to be a cut above the rest.
It's approachable, detailed and well-delivered, each step building on what has been previously covered. No prior knowledge except a basic understanding of computers is assumed, but I did not find myself bored by covering aspects of game design or Torque I am already familiar with, as Duggan never takes a lecturing tone, nor talks down to the reader. I suspect the author is a natural-born teacher.
I'm delighted by this book. It's an invaluable guide for anyone considering purchasing, or already developing with, the Torque engine. Five stars out of five from me.
Didn't live up to high hopes...
By Crazy Daisy's Mom - June 30, 2008
Purchased this book for my son who is interested in learning game programming. The book had a cd which was suppose to be all inclusive, but we ran into problems. Could not find examples it talked about in Chapter 4. Think there are items missing that we should have. The book does not spell out if you have to go to the website and download the development kit.
My son is not to happy with the book. I have a degree in computer science and I'm not happy with the book either. It's simple, if the book says go and get this file from this directory then it should be there.
Outstanding gift for any wannabe game maker
By GameLaw.ORG "www.GameLaw.ORG" - March 23, 2008
This is an outstanding overview of Garage Games' Torque Game Engine. Any aspiring game maker needs to have a copy of this book for reference. Torque allows rapid proto-typing of game ideas, supplying all the foundation for rendering, animation, sound, networking, scripting, all for both the PC and Macintosh. My own teenagers (pictured on the cover, CD, and page 31 :-) use a $25 copy of Milkshape 3D, and put their own models, sometimes with their own rigged, animated skeletons, right into a $100 copy of Torque, and play their own games.
After you've hooked your wannabe game makers with Torque for Teens, send them over to the perfect followup book:
3D Game Programming All in One, Second Edition
Torque has quickly become the number one game development and design harness for nearly all high school and college level game theory, development, application, and graphic design classes.
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