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Like the three earlier editions, Multimedia Projects in Education: Designing, Producing, and Assessing, Fourth Edition addresses the need to help students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. With 40 percent new materials and updates to everything else, it offers the perfect, hands-on approach to using multimedia in everyday practice.
The book is centered around the easy-to-use DDD-E model—Decide, Design, Develop, and Evaluate—coupled with practical advice on how to effectively integrate the development of multimedia projects into classrooms. Focus is on student learning outcomes and such issues as classroom management, grouping alternatives, computer scheduling options, design stages, and assessments. Readers will learn how to select and plan multimedia projects; use hypermedia programs and presentation and development tools; manage graphics, audio, and digital video; and create webpages. Project suggestions come complete with a scenario, overview, topics, and reproducible worksheets, and can be easily adapted for different grade levels.
Students in my Multimedia Design course really appreciate the author's inclusion of materials they can adapt to their classrooms now. Too many times I, myself, have bought books weighted in theory and short on practical applications. Not so this time. Kudos to you for providing straight-forward information and specific examples. One suggestion, though, is an update soon. Some of the material has become dated and students will soon lose interest if instructors must constantly explain how what was said in the book is no longer true.
This is not a bad starting book for a multitude of multimedia projects. Their basic premise is sound and the black line masters are good for a classroom situation. There is not much theory in this text, more of a
Hands on type of text.
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