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  1. SAS Survival Guide Handbook\n(Collins Gem) by John lofty Wiseman\n\n\n\n\n Great Little Survival Book!\n\n\nThis is the definitive guide for all campers, hikers, and outdoor\nadventurers, including:\n\n First aid and…\";s:5:\"thumb\";s:102:\"data/thumb/SAS-Survival-Guide-Handbook-Collins-Gem-by-John-lofty-Wiseman-Document-Transcript-10914.jpg\";s:6:\"thumb2\";s:103:\"data/thumb2/SAS-Survival-Guide-Handbook-Collins-Gem-by-John-lofty-Wiseman-Document-Transcript-10914.jpg\";s:9:\"permalink\";s:61:\"sas-survival-guide-handbook-collins-gem-by-john-lofty-wiseman\";s:5:\"pages\";s:1:\"2\";s:6:\"rating\";s:1:\"5\";s:5:\"voter\";s:1:\"1\";}i:5;O:8:\"stdClass\":13:{s:2:\"id\";s:3:\"269\";s:6:\"status\";s:8:\"verified\";s:11:\"author_name\";s:11:\"fitzgibbons\";s:9:\"author_id\";s:2:\"12\";s:14:\"author_website\";s:0:\"\";s:5:\"title\";s:19:\"POPULATION HANDBOOK\";s:11:\"description\";s:631:\"Since its publication in 1978, PRB’s Population Handbook has appeared in eight languages and has been circulated around the world. 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The following activities will help participants learn about the definition of a survival situation, what basic needs must be met to ensure survival, and creative solutions for survival situations. 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The procedures described in this handbook are applicable to rural highways. However, they may be useful for establishing advisory speeds for urban streets.\";s:5:\"thumb\";s:49:\"images/t/68/horizontal-curve-signing-handbook.jpg\";s:6:\"thumb2\";s:50:\"images/t2/68/horizontal-curve-signing-handbook.jpg\";s:9:\"permalink\";s:33:\"horizontal-curve-signing-handbook\";s:5:\"pages\";s:2:\"56\";s:6:\"rating\";s:1:\"1\";s:5:\"voter\";s:1:\"1\";}i:8;O:8:\"stdClass\":13:{s:2:\"id\";s:6:\"375234\";s:6:\"status\";s:8:\"verified\";s:11:\"author_name\";s:13:\"drive25purple\";s:9:\"author_id\";s:6:\"551433\";s:14:\"author_website\";s:0:\"\";s:5:\"title\";s:72:\"The most effective survival guide out for \"The WarZ\", start winning now!\";s:11:\"description\";s:25706:\"Section 0: Introduction
    Chapter I: Introduction
    In a hostile world full of zombies and bandits alike, your biggest concern is survival of course. To ensure that you do indeed survive, I have put together this guide. It will teach you everything from the basics of scavenging to the tactics of human-zombie and human-human contact scenarios. So without further ado, let’s begin.

    Section I: Locations
    Chapter I: Spawning
    No matter where you end up upon spawning, you need to make sure you know what to expect of your surroundings. Common survivor knowledge states that if there are buildings nearby, there might also be people nearby. Whenever you’re heading towards a city, there’s bound to be civilization. In such cases, you should exercise extreme caution. If you want to find some place relatively safe to plan, rest, and optionally meet with a group, you’d best head to a safe zone.

    Section I: Locations
    Chapter II: Safe Zones
    A survivor’s best friend is a safe zone. These settlements spread across the map provide large walls and NPCs that will provide protection while you rest, heal, eat, talk, trade, meet-up, store items, etc. The only problem is that safe zones are not entirely “safe”.
    Safe zones are patrolled by guards, and should you happen to kill or wound someone inside its boundaries, those guards may attack you. On the other hand, if you have a bandit status, guards will shoot you on sight. Bandits beware!
    Just because you’ll be shot on sight as a bandit doesn’t mean you can’t go on the offensive. Get a group together, arm up, and storm the settlement. Once you have killed off the inhabitants, you are free to pillage the settlement. If you’d rather operate on the defensive, survivors and lawman can do their part to keep the zone safe. This will allow you to truly relax and help others do the same.

    Section I: Locations
    Chapter III: Military Bases
    Military/police installations such as Echo’s Compound, Camp Splinter, and Delta Peak Ranger Station all have remnants of military occupation. There is a strong chance of bandits waiting nearby to loot or attack other players due to the fact that there are always at least two military grade items waiting to be picked up.
    If you’re traveling with a group, it would be wise to scout the area from a distance with binoculars, rangefinders, and sniper rifles. Large areas like the airport will require a significant group size to cover the most ground. And with a large area comes a large chance of hostiles, zombies and players alike. No matter which base you go to, use caution.

    Section I: Locations
    Chapter IV: Cities and Towns
    Cities and towns can be dangerous and helpful at the same time. With the promise of moderate loot like food and medical supplies, there are always others with the same ideas of going there. Whether you come across zombies, bandits, or other players, there is always a threat of some kind.
    Since cities are big in size, scope, and loot, large bands of survivors and/or bandits will constantly roam these areas. Unless you have an army of your own or you reside in a low-population server, use caution.

    Section I: Locations
    Chapter V: Minor Locations
    While the majority of the map is nothing but wilderness and settlements, you may occasionally stumble across a shack, barn, or small farmstead. Such lesser known areas include campsites and trailer parks. While they have a very low chance of being camped by bandits and zombies, spawning locations for new characters generally happen near these areas, especially to the north-east, so be on the look-out for unarmed players.
    On the other hand, you can find those small amounts of supplies that will get you through your journey. Some barns contain food and water as well as the occasional backpack and rifle while roadside stores contain anything a general store will have.

    Section I: Locations
    Chapter VI: Scavenging
    I\'m not sure about all of you, but I LIVE for the loot. Scavenging is one of my favorite activities. In this chapter I will go through individual locations/buildings detailing what you can find there. Keep in mind that these locations are duplicated; meaning they have the same layout and item spawns/spawn rates as any other. They can also be found mainly in cities and towns. Lastly, if you want to find said buildings, use this interactive map from the guys over at Neon-Gaming.ne - http://warz.neon-gaming.de/.
    One thing I almost forgot to mention: the format. Under each place, there is a list detailing every possible item spawn. For example, take food, and think of it like a question you\'d ask me: \"Snuffles, have you found food () here before?\". My answer is after the item name.

    Post Offices - Post offices are small buildings that can most notably be identified by a counter-top which can be climbed over. Once you\'re inside of the employee area, zombies cannot climb said counter to kill you. This is often a good place to disconnect as you cannot spawn into a zombie mob.
    Loot:
    Food = YES
    Water = YES
    Medicine = SOMETIMES
    Melee Weapons = RARELY
    Pistols/Shotguns = RARELY
    Carbines/Assault Rifles/SMGs = NO
    Snipers/LMGs/Explosives = NO
    Armor/Helmets/Weapon Mods = NEVER
    Equipment/Optics = NEVER

    General Stores - General stores can be found in pretty much every town. You can find them by looking for a white box-shaped building with storefront windows broken in and shelves lining the interior. Obviously, general stores carry general goods such as food, water, medicine, etc; you get it: the works. They are also looted most of the times; I mean come on people: if the zombie apocalypse waltz right up to your door, wouldn\'t you go to the place that contains everything you need for survival?
    Loot:
    Food = YES
    Water = YES
    Medicine = YES
    Melee Weapons = SOMETIMES
    Pistols/Shotguns = SOMETIMES
    Carbines/Assault Rifles/SMGs = RARELY
    Snipers/LMGs/Explosives = NO
    Armor/Helmets/Weapon Mods = SOMETIMES
    Equipment/Optics = YES

    Diners - Diners were the pinnacle of fast food and other cuisine back in the mid to late 1900s. Imagine greasers hitting on the broads and jukeboxes blaring rock & blues with a hint of jazz. Unfortunately, zombie apocalypse got the better of it and now you won\'t get to witness hot babes serving up burgers and milkshakes. However, you can do such things with yourself, friends, or undead friends.
    Loot:
    Food = YES
    Water = YES
    Medicine = YES
    Melee Weapons = SOMETIMES
    Pistols/Shotguns = SOMETIMES
    Carbines/Assault Rifles/SMGs = NEVER
    Snipers/LMGs/Explosives = NEVER
    Armor/Helmets/Weapon Mods = NEVER
    Equipment/Optics = SOMETIMES

    Fire Stations - When stuff burns, people douse it with water, and sometimes ammunition. For whatever reason, I\'ve found my share of guns n\' ammo in the fire station. I\'m not sure what bullets would do against buildings, but then again some people have flaming zombies on their hands.
    Loot:
    Food = YES
    Water = YES
    Medicine = YES
    Melee Weapons = NEVER
    Pistols/Shotguns = SOMETIMES
    Carbines/Assault Rifles/SMGs = SOMETIMES
    Snipers/LMGs/Explosives = SOMETIMES
    Armor/Helmets/Weapon Mods = SOMETIMES
    Equipment/Optics = NEVER

    Police/Ranger Stations - Like with the general store, where would you go for supplies, protection, and guns? If you guessed/went to and got screwed royally the local law enforcement building, you\'re dead. With police, there\'s guns and ammunition, so if you need guns and ammunition with a side of survivors, go here. Now.
    Loot:
    Food = YES
    Water = YES (With a surprising amount of Electro-Aids)
    Medicine = SOMETIMES
    Melee Weapons = NEVER
    Pistols/Shotguns = SOMETIMES
    Carbines/Assault Rifles/SMGs = SOMETIMES
    Snipers/LMGs/Explosives = SOMETIMES
    Armor/Helmets/Weapon Mods = SOMETIMES
    Equipment/Optics = SOMETIMES

    Police Cars/Humvees - Same deal with police/ranger stations: guns and ammo.
    Loot:
    Food = YES
    Water = YES
    Medicine = YES
    Melee Weapons = NEVER
    Pistols/Shotguns = SOMETIMES
    Carbines/Assault Rifles/SMGs = YES
    Snipers/LMGs/Explosives = SOMETIMES
    Armor/Helmets/Weapon Mods = YES
    Equipment/Optics = SOMETIMES

    Ambulances/Firetrucks - When people are getting shot/stabbed and people are burning/getting tongues stuck on frozen poles, you call emergency services. Sadly, they don\'t carry many goodies in overturned ambulences and stationary fire trucks.
    Loot:
    Food = SOMETIMES
    Water = SOMETIMES
    Medicine = NEVER
    Melee Weapons = NEVER
    Pistols/Shotguns = SOMETIMES, I find pistols
    Carbines/Assault Rifles/SMGs = NEVER
    Snipers/LMGs/Explosives = NEVER
    Armor/Helmets/Weapon Mods = NEVER
    Equipment/Optics = NEVER

    Camp Trailers - I remember camping: sitting in an RV not enjoying the outdoors while playing video games and eating smores. Oh how I WISH I could go back to those moments and enjoy the outside. Fortunately for now, I can! Simply enter trailer, get food/the occasional gun, and watch as zombies are helpless to climb those stupid steep stairs.
    Loot:
    Food = YES
    Water = YES
    Medicine = SOMETIMES
    Melee Weapons = SOMETIMES
    Pistols/Shotguns = YES
    Carbines/Assault Rifles/SMGs = SOMETIMES
    Snipers/LMGs/Explosives = NEVER
    Armor/Helmets/Weapon Mods = NEVER
    Equipment/Optics = SOMETIMES

    Cars/Trucks - I don\'t normally travel, but when I do, I find good loot. This is the same with cars: from granola bars and other travel-snacks to compact Uzis which were TOTALLY not used for drive-bys, cars have some decent stuff in them. Give it a try sometime.
    Loot:
    Food = YES
    Water = YES
    Medicine = SOMETIMES
    Melee Weapons = NEVER
    Pistols/Shotguns = SOMETIMES
    Carbines/Assault Rifles/SMGs = SOMETIMES
    Snipers/LMGs/Explosives = NEVER
    Armor/Helmets/Weapon Mods = SOMETIMES
    Equipment/Optics = NEVER

    Helicopter Crash Sites - When a bad word hits the fan and ricochets onto passerby helicopters, said helicopters crash and burn. Depending on the type of helicopter such as civilian tour copter and annoying NEWS 6 copter that forgets to turn on his spotlight, you can find some REALLY good stuff.
    Loot:
    Food = YES
    Water = YES
    Medicine = YES
    Melee Weapons = YES
    Pistols/Shotguns = YES
    Carbines/Assault Rifles/SMGs = YES
    Snipers/LMGs/Explosives = YES
    Armor/Helmets/Weapon Mods = YES
    Equipment/Optics = SOMETIMES

    Plane Crash - There can only be one... And it can be found... At the... ... Airport...
    Loot:
    Food = YES
    Water = YES
    Medicine = YES
    Melee Weapons = YES
    Pistols/Shotguns = SOMETIMES
    Carbines/Assault Rifles/SMGs = YES
    Snipers/LMGs/Explosives = SOMETIMES
    Armor/Helmets/Weapon Mods = YES
    Equipment/Optics = YES

    Section II: Players and NPCs
    Chapter I: Player-Player Interactions
    In the event that you stumble across another player, you should always make sure they’re non-hostile before approaching them. Many bandits roam the servers in search of players to loot. If you’re not one of their close friends or clan-mates, you’re vulnerable to attack. On the other hand, Lawman and some civilians are willing to help you, but only if you know they’re trustworthy and vice-versa.
    The big question is: How do you know who’s friendly and who’s not? If you are close enough to identify their name, look them up on the player list. If they have a lawman tag next to their name then that means it’s their job to take down bandits and protect civilians. If they have a bandit or mega-bandit tag, it means they’re out to kill you rather than carry you on their back to the nearest safe zone.
    Sometimes, you will not be three feet away from someone to identify them, so look for signs of hostility. If you see them shoot another player, travel with a large group, or camp a certain area, there’s a good chance they’re hostile. Some exceptions are shooting someone in self-defense, staying with a group to maximize security, or guarding an area from bandits.
    A way to find someone trustworthy without using visuals is to give the illusion that you have valuable items in one way or another when traveling with someone. Some bandits won’t waste ammo on “naked” players. Some may wait until you get to the safe zone so they can unload in two quick trips. Just hope they don’t shoot you at the end of your journey together.
    Overall, there’s no sure way to find friendlies. If you’ve had the last straw with your trial and errors, just stick to close friends like those in reality. If you can’t trust those close to you then you can’t trust anyone.
    Lastly, if you do encounter hostiles, refer to the ‘Combat’ section of this guide for tactics on how to take offensive or defensive action against other players.

    Section II: Players and NPCs
    Chapter II: Player-Zombie Interactions
    Some people say that during a zombie apocalypse, people are the real danger. Realistically speaking, it wouldn’t be called an “apocalypse” without a significant threat: zombies.
    As a friend of mine once said: “Zombies are like stupid people: weak individually, but strong in packs”. If you encounter a zombie, depending on your particular circumstances, there are a few actions that can be taken. You can find more on this subject in the ‘Combat’ section.

    Section II: Players and NPCs
    Chapter III: Player-NPC Interactions

    (COMING SOON!)

    Section III: Weapons
    Chapter I: Unarmed Combat
    If you find yourself in a situation with hostiles, there’s no more that you can do except run, hide, or call for backup. If zombies are chasing you, outrun them and continue on or hide somewhere where they can’t reach you. If bandits are closing in on you, call for backup or run away. If you can’t do anything at all, then accept your fate and make the best of your last moments.

    Section III: Weapons
    Chapter II: Melee Combat
    The most common weapons on the post-apocalyptic market are melee-based weapons. From the lowly flashlight to the cumbersome pickaxe, a weapon that doesn’t require ammo makes a great last resort.
    In order of least powerful [damage wise], you have the flashlight (which can give away your position when turned on), baseball bat, hammer, spiked bat, aluminum bat, pickaxe, hatchet, and tactical knife. And those are just some of many.
    Lastly, as I stated in the beginning, melee weapons are great as a last resort. If you and a bandit run out of ammo, you can pull a knife on your now-disarmed foe and finish the fight.

    Section III: Weapons
    Chapter III: Pistols
    If you are ever lucky enough to stumble upon a gun, a pistol is most likely what you’ll find. Pistols are equipped in your secondary weapon slot and are great for switching from your primary should you run out of ammo or don’t have time to reload.
    Depending on the pistol you’re using, they have different damage levels and ranges. It could take from 3-5 shots to a full clip to take down an enemy, and even more if you lack a scope or laser for long-distance shots. For this reason, use a sidearm only in close-quarters to medium-ranged situations.

    Section III: Weapons
    Chapter IV: Shotguns
    Second on the rarity scale from pistols, shotguns are the next step when using a firearm. Designed exclusively for close-quarters scenarios, shotguns should only be used as such. Do not expect kills from more than a few yards from your opponent, as a shotgun’s spread will dissipate the further away your target is.
    If you are specifically exploring buildings, bring out your shotgun to dominate the building. That bandit sniper atop a skyscraper cannot compete in close-quarters combat. Once again, do not use shotguns unless you are dangerously close to your enemy.

    Section III: Weapons
    Chapter V: SMGs
    When a man decided to bridge the gap between the compact abilities of a pistol and the automatic capabilities of an assault rifle, the submachine gun was born. With mainly pistol grips, small sizes, and large automatic clips, SMGs are the new alpha-males of close-quarters combat.
    Some of the SMGs to be found include the Uzi and the MP7, with the more accurate types like the P90 and MP5 being more rare to find. It is in your best interest to use these solely on urban combat, as accuracy from a distance is hard even for the advanced marksman. Some SMGs like the MP5 and the PP-Bizon are open for attachments like grips and sights to improve combat capability, so if you have weapon mods, now is the time to utilize them.
    You\'ve heard about them, now it\'s time to find them. Since their abilities of concealment and automatic fire made them banned for civilian use, your best bet to find these little gems would be to look around military bases. Other possibilities are in crashed helicopters and humvees, due to the fact that they don\'t take up much space in the cockpit/driver\'s seat. Ammunition is even harder to come by, but can still be found in those general areas.
    If you ever come across an SMG, treasure it, and make sure you don\'t waste their rare ammunition on petty zombies. It\'s the little things that pack a punch, but at a cost.

    Section III: Weapons
    Chapter VI: Automatic Rifles and Carbines
    When I say rifles, I do not generally mean long-range .50 caliber sniper rifles. I’m talking about less cumbersome rifles made for civilian or military usage.
    Starting with semi-automatic rifles, called carbines, these are generally the most common. Due to the fact that they’re legal firearms, this allows them to be sold in general stores and used by homeowners. Ammo for these rifles is generally rarer than the rifle itself, but most rifles you find will be already locked-and-loaded for use.
    Next come automatic and burst-fire rifles. Due to their sheer power and magazine sizes, these rifles are banned in most places and used exclusively by licensed military and police forces. This being the case, you must look for these military-grade guns in military bases or police stations. Automatic rifle magazines are one of the hardest items to find, even in a military base.
    Rifles of all shapes and sizes come with advantages and disadvantages. Some may have a high fire rate but their less-powerful bullets may not have the stopping power you need. Others are perfect in every way, having multiple fire modes and common ammunition types. On the other hand, rifles are suited for medium-ranged combat and sometimes long-range should you have a laser or scope to attach.
    No matter which rifle you find, it is always a valuable tool and commodity. Use them only when you know you’ll live long enough to do some damage with one, and when you have the ammo to spare or waste.

    Section III: Weapons
    Chapter VII: Sniper Rifles
    This is probably what you want, but cannot find. Sniper rifles are the ultimate firearm for long-range scenarios. Whether you are the hunter or the hunted, the distant crack of a muzzle discharge is enough to send anyone for cover.
    Sniper rifles aren’t just the most powerful, but the rarest items in the game. Your only hope of finding one is at a downed military vehicle or a military installation. Even so, you could hop ten different bases on ten different servers and probably find one rifle or one clip. Snipers are called the ultimate weapon for a reason.
    If you are ever lucky enough to find a sniper rifle, use it sparingly, and only when you have the upper hand. Your best interest would be to find some high ground. After all, a sniper’s best friend is elevation. Just try not to go anywhere too cliché such as a building or tower. Look for hills, mountains, smaller-than-skyscraper buildings, and a partner to spot for targets and/or watch your back.
    Since ammo is hard to find, use it sparingly. Don’t take out zombies or naked players to conserve ammo. And whatever you do: aim for the head. Unless you have an un-Godly amount of luck to stumble across a .50 Cal, don’t try to pierce body armor.
    Lastly, keep sniper rifles to medium to long-range combat. A cumbersome long-barreled rifle only works so well in a close-quarters scenario, so always have someone to watch your back or keep a secondary weapon handy.

    Section III: Weapons
    Chapter VIII: Explosive Weaponry
    Some people know that the only thing more deadly than a loaded sniper rifle is explosive ordnance. Using grenades to clear out buildings and rocket launchers to destroy vehicles and cover is always a good solution to any firefight. The problem is finding and using these coveted weapons.
    Like sniper rifles, explosives are only found anywhere with a military presence. If you’ve been looking for a sniper rifle for four hours, be prepared to search double that time for a grenade.
    Additionally, make sure you know how to use explosives properly. If you don’t know how far you can throw a grenade or how far a rocket will travel, you might end up wasting it. If you need practice, use flares and chemlights by counting to three and throwing them. After the pin is primed, you have five seconds until it blows. This being said, you could also try suicide bombings.
    Explosive weapons of any kind are few in numbers and variety. So when you do find one, trade it to someone or use it wisely.

    Section IV: Combat
    Chapter I: Player-Player Tactics
    When another player turns hostile, you have the same options when fighting a zombie: run, hide, flee, or fight. With multiple tools out on the ‘Scavenging Market™, here you will find out how to use them. If you don’t have a gun or a melee weapon, you have no choice but to run or die. And if you encounter a bandit in close quarters, there’s hardly a chance of outrunning him/her. Accept your fate or hide and disconnect.
    Got a hammer or a hatchet? What does your opponent have? Should you be wielding a knife and a bandit lay across the street unarmed, chase him and strike him down or let him go. In the case that you are both armed, fight or flight. The choice is yours depending on your status, or the choice is your opponent\'s if he\'s looking for loot. If you have four friends armed with hammers and one bandit on the other side of a wall with a gun, some of you may die but if you use the right tactics, your foe will fall. Try and create a distraction or use one of your group members as bait. Look for an opening when he\'s distracted, AFK, or about to disconnect.
    Carrying a gun with no ammo wasted on zombies? Then you’re in luck. About 95% of the time you’re attacked by a bandit, that bandit will have a firearm. Using one of your own is the only way to finish the fight. Remember the section on weapons: melee/pistols/shotguns/SMGs for urban or close-quarters combat, [assault] rifles/LMGs for standard encounters, snipers/[cross]bows for long-range shots, explosives for clearing buildings or groups, etc. Use them accordingly and don\'t worry about wasting ammunition.

    Section IV: Combat
    Chapter II: Player-Zombie Tactics
    If you ever encounter a zombie, you have three options: fight, run, or hide. This is universal survivor knowledge. First, let me show you how to run and hide.
    If you are not packing heat or carrying a blunt/bladed weapon, your best interest would be to sneak around the zombie(s). Try crouch-walking or crawling prone to avoid a zombie picking up on you via sight and sound. If you cannot escape a horde of zombies, try hiding on top of something such as cars or buildings. Keep in mind that zombies can climb stairs, so look for ladders or areas that must be jumped to reach. Another hiding spot is behind a wall that they cannot climb over such as the counter in local post offices.
    On the other hand, if you happen to be using a melee weapon you may run to the nearest zombie and smite him. You should also make sure to go for the head, as bodily damage does not affect the undead. If you find them in groups however, try crouching close to them and get their attention. Then walk backwards and pick them off one-by-one in groups no larger than three. If you are unfortunate enough to attract larger groups, pull out a firearm and de-populate the group until their numbers are manageable, or retreat entirely.
    Aside from melee weapons, you may be carrying a gun. The same rules of range apply to zombies as well, shotguns being used for up close and rifles being used from a distance.
    Lastly, always aim for the head and make sure to check your corners to prevent getting hit from multiple directions. Continued hits/exposure to zombies may lead to infection.

    Get you and a friend a free \"WarZ\" game key at: free warz\";s:5:\"thumb\";s:86:\"images/t/3753/the-most-effective-survival-guide-out-for-the-warz-start-winning-now.jpg\";s:6:\"thumb2\";s:87:\"images/t2/3753/the-most-effective-survival-guide-out-for-the-warz-start-winning-now.jpg\";s:9:\"permalink\";s:68:\"the-most-effective-survival-guide-out-for-the-warz-start-winning-now\";s:5:\"pages\";s:2:\"11\";s:6:\"rating\";s:1:\"0\";s:5:\"voter\";s:1:\"0\";}i:9;O:8:\"stdClass\":13:{s:2:\"id\";s:6:\"535487\";s:6:\"status\";s:8:\"verified\";s:11:\"author_name\";s:11:\"authoredge5\";s:9:\"author_id\";s:6:\"609849\";s:14:\"author_website\";s:0:\"\";s:5:\"title\";s:69:\"Household Survival Program-- Find out to endure anything in your home\";s:11:\"description\";s:189:\"Find out to make it through in the house; it is more likely that you will certainly secure hazardous survival in an urban catastrophe compared to you would certainly have to survive in bush\";s:5:\"thumb\";s:85:\"images/t/5355/household-survival-program-find-out-to-endure-anything-in-your-home.jpg\";s:6:\"thumb2\";s:86:\"images/t2/5355/household-survival-program-find-out-to-endure-anything-in-your-home.jpg\";s:9:\"permalink\";s:67:\"household-survival-program-find-out-to-endure-anything-in-your-home\";s:5:\"pages\";s:1:\"1\";s:6:\"rating\";s:1:\"0\";s:5:\"voter\";s:1:\"0\";}}', `cache_on` = '2015-02-28 15:49:23' WHERE `aff_id` = '345228'