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ACTA:SF Reference charts

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Document Description
Quick reference chart for ACTA: Star Fleet
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  • Added: December, 29th 2011
  • Reads: 725
  • Downloads: 5
  • File size: 37.69kb
  • Pages: 2
  • Tags: acta sf, qrf, games
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  • Name: Iain McGhee
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Content Preview
1-2
Impulse Drive
3
Dilithium Chamber
4
Weapons
5
Crew
6
Shields
IMPULSE DRIVE
1
Power Relays Destroyed
0
Max. Speed 10
2
Thrusters Damaged
1
Max. Speed 8
3
Multiple Fires
2
Crew Critical Score +1
4
Drive Disabled
3
Ship Adrift
5
Dilithium Chamber Feedback
D6 Dilithium Chamber Critical Score +1
6
Power Systems Ruptured
2D6 Damage Control rolls at -1
DILITHIUM CHAMBER
1
Capacitors Damaged
0
Max. Speed 10, Shields -5
2
Power Feedback
1
Lose one random trait, Shields -5
3
Shield Failure
2
Shields to 0
4
Toxic Leak
3
Max. Speed 4, Marines -1
5
Dilithium Chamber Overload
D6 Ship Adrift, CQ 9 check after Escalate test or explode
6
Dilithium Chamber Breach
0
Ship Explodes
WEAPONS
1
Targeting Systems Damaged
0
All Weapon Systems -1 AD
2
Weapon Destroyed
1
Random Weapon System disabled
3
Power Disrupted
2
Each Weapons System needs 4+ to fire
4
Power Fluctuations
3
CQ 9 check after Escalate check or DC Critical Score +1
5
Weapons Control
D6 All Weapons Systems -1 AD
6
Weapons Offline
D6 All Weapons Disabled
CREW
1
Fire
0
Marines -1
2
Multiple Fires
1
Marines -2
3
Localised Decompression
2
CQ checks -1
4
Secondary Explosions
3
Marines -2, No Special Actions
5
Crew Shaken
D6 Each Weapons System needs 4+ to fire
6
Hull Breach
D6 Marines -3, No Special Actions, lose one random trait
SHIELDS
1
Shield Relays Damaged
0
Shields -5
2
Power Feedback
1
Shields -5, CQ 9 check after Escalate check or DC
Critical Score +1
3
Deflector Dish Damaged
2
Shields -5
4
Shield Fluctuations
3
Each attacking Weapons System ignores shields on 4+
5
Shields Down
D6 Shields to 0
6
Shields Offline
2D6 Shields to 0
ESCALATE: After Damage Control checks, any Systems at this level or higher increase by 1 level on a 4+

WEAPONS LIST
Weapon
Range Special
Disruptor
24*
Accurate+1, Multihit 2
Drone
36
Devastating +1, Multihit D6, Seeking
Phaser-1
18
Accurate +2, Kill Zone 8", Precise
Phaser-2
12
Accurate +1, Kill Zone 4", Precise
Phaser-3
6
Accurate +1, Kill Zone 2", Precise
Phaser-4
24
Accurate +2, Kill Zone 10", Precise, Multihit 2
Photon Torpedo
15
Devastating +1, Multihit 4, Reload
Plasma Torpedo
16
Devastating +1, Energy Bleed, Multihit D6, Reload, Seeking
Plasma Carronade 4
2AD, Multihit 2, ignores Stealth, Reload before firing as Torpedo or Bolt
Plasma Bolt
10
Devastating +1, Multihit D6, Energy Bleed, Reload, halve hits rounding down
Suicide Shuttle
Spd. 4 1AD, Accurate +2, Multihit D6
MARINE RAIDS
D6
Result
1-2
Marine point lost
3-4
Marine point recovered
5
Critical hit, Marine point lost
6
Critical hit, Marine point recovered

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