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How To Become An Assassin
by The Propagation
NOTICE: TO ALL CONCERNED Certain text files and messages contained on this site deal with activities and
devices which would be in violation of various Federal, State, and local laws if actually carried out or constructed.
The webmasters of this site do not advocate the breaking of any law. Our text files and message bases are for
informational purposes only. We recommend that you contact your local law enforcement officials before
undertaking any project based upon any information obtained from this or any other web site. We do not
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responsible for, nor do we assume any liability for, damages resulting from the use of any information on this
site.
HOW TO BECOME AN ASSASSIN
By
-The Propagation
"Knowledge is no longer power, Knowledge is survival" -The Propagation 1999 CONTENTS
Introduction
Psychology
Multiple ID's and personalities
Concealment
Hand to hand combat
Basic martial arts
Commando Fighting Techniques
Gun use
Special ammo
Basic weapons skills
Sentry removal
Attacking from ambush
Capture in passing
Lying methodology
Lie detector tests
The art of escaping
Explosives technics
Poisons
Communications
Inteligence gathering
Phone taps
Survival kits
Movement
Tracking
Advancing towards the enemy
Navigation
Reading the signs
Hot wiring
Slight of hand
Security systems
Lock picking
Hiding youself
Carding

Tips
Physical training regime
APPENDIX I: Chemical equivelency lists
APPENDIX II: Closing statement
APPENDIX III: Thanx and dedications
APPENDIX IV: Apoligies
APPENDIX V:About the author
APPENDIX VI:Further research
References
Disclaimer
INTRODUCTION
This file is being produced to help the members of the underground in their search for knowledge and
an equal world of eqaul opportunities. The material in this manual is to help those previosly stated
move without being noticed, escape capture, and many other aspects that wil aid in their work. This
manual is by no means able to replace proper teaching. Joining a martial arts club is a very good way
to produce the many skills needed in successful hand to hand combat. I, personally, suggest trying
jujitsu, aikido and other close combat martial arts. To become digilent in the coming methods,
constant practice is neccessary. It is not enough to simply read over the text as there is no better way
to learn than to get out there and practice it. Practice should be carried out whenever possible. If
you're out with friends, practice dissapearing from infornt of them. It is possible.
To become an assassin, you must be a hunter. You must know the patterns and routines of your prey
so that you may strike when they are most vunerable. To be an assassin, you must learn the way of the
wizard, so you may stop the world and see with the eyes of God. The assassin must live in the
shadows, have no true identity and exist in the common world on a deeper level. It is the assassin of
great power who can control their enviroment, become one with their surroundings and remain
unseen in full view of the enemy.
PSYCHOLOGY
Using a psychological approach, the assassin can perfom more terrorising results in the intended
victim. It is true to say that to live in fear is to be more terrorising than to die. One way of doing this is
to leave subtle threats. These should be placed in such a place that the victim will see them and also
they must be in a position where they will have the greatest effect. For example, In the still of the
night, gain access to the victims residence and smear a subtle phrase across the wall at the end of the
bed. This will not only cause the victim to notice it as they wake up, but they will then also have the
knowledge that you can get to them easily without them even noticing, therefore, they will be living in
constant fear. However, after a time this fear wil wear off as the victim starts to think that it was just a
threat and nothing will come of it. So, in order to prevent this from happening, the assassin must
constantly reinforce the messages and after a while carryout a smal fear inducing act. For example, a
third message could be to inform them that there MAY be something in their car. A while later, after
they would have check the car out, position a small explosive charge under, say, the seat being wired
up to the ignition. For best fear inducing effects, place a beeping device in the circuit with a delay
before the charge. This will catch the victim off guard as they think that, after checking the car out,
the threat had no base. But on hearing the beeping device they will fear that there was truth behind it
and prepare for the enivitable. The assassin should place a small note near the charge, not to close to
be damaged, that reads something like - "Next time I'll blow your legs off". This needs to be easily
readable when the charge is inspected by the authorities.
Another way to create fear in the subject is, by intelligence gathering, send a subtle note that plays on
the safety of a loved one. This works best when the victims loved one is planning on going someplace
and not informing the subject. For example, a son or daughter going to a party or gathering and
informing the victim that they are infact going to a friends house. When the subject rings to ease their

mind, the loved one will not actually be at that place and the victim will come to fear for the safety of
this loved one.
If the fear inducing technique is sufficient the subject may have a loss of will to live as they are
constantly living in terror. Thus, the assassin will generate the desired effect without actually having
direct responsibility for the subjects death.
Alternatively, fear can be induce by use for charms, curses and jinxes. Firstly, you must let the subject
think that you are capable of cursing them. This can be done by staging an event, or giving them an
account of a previous incident and telling them that you played a part in it. This will then make them
believe that you can achieve what you say. Next you need to provide a basis for your curse or jinx.
This can be in the form of a small icon or a 'special powder' that can be made from calk dust, flour,
etc. After this you must convince your subject that the icon or 'special powder' is actually cursed. This
can be done by giving them false accounts of previous owners lives or acient manuscripts fortel ing
the fate of those subjected to the icon,etc. If you then subject the victim to the icon, powder or
whatever, the subject will do the rest themselves. This is because they now believe in what you have
subjected them to. Their day may just continue as normal, but because they believe they are under a
cures or jinx, they will only remember the bad parts of their day, and as each day passes, the effects
will become stronger. If an extremly bad thing happens, like a car crash, knifing, then al the better.
As this will add to your reputation and wil cause those who had doubts about your ability before to
fear you and, therefore, increasing their suggestability for future purposes.
Produce doubt in other peoples minds. This will lead to your winning. eg. if someone has an item you
need - make them believe you have the 'real' item and the one they have is useless (ie. disk). As soon
as they begin to doubt the authenticy of that which they have you will be able to finish them off, and
retrieve the 'disk' when they discard it.
MULTIPLE ID'S AND PERSONALITIES
The assassin must be able to transfrom themselves into many different characters, therefore, existing
without a true identity. To begin in a new form of identity, the assassin must first aquire a fake
identity card. This can be done by:
The first thing is to find out who exactly you'll become. The most secure way is to use someone's ID
who doesn't use it themselves. The people who fit this the best are the deceased. Now you must go to
the library and look through old death notices. You have to find someone who was born about the
same time as you were. Also, it is best to choose someone that has the same first name as you, at
least. This is so that you will react natural y if you are called. It is also wise to get the same first letter
of the deceased persons to match your own. This is so that if you have to sign for anything then your
signiture will flow naturally. You should go back as far as you can for the death because most states
now cross index deaths to births so people can't do this in the future. Go down to the library and look
up al the death notices you can, if it's on microfilm so much the better. You might have to go through
months of death notices though, but the results are well worth it. You gotta get someone who died
locally in most instances: the death certificate is filed only in the county of death. Now you must go
down to the county courthouse in the county where they died and get the death certificate, this may
cost you a small amount. Look at this paper, it could be your the only way to suddenly dissapear when
the right time comes.
Now check the place of birth on the death certificate, if it's in the same place that you are then you are
ready to go. If not, you can mail away for one from that county but it might take a while, the librarian
at the desk has listings of where to write for this stuff and exactly how much it costs. Get the Birth
cirtificate, its worth the extra money to get it certified because thats the only way some people will
accept it for ID. When your aquiring these documents the forms ask for the reason you want it, put in
the word "Geneology". If the Death certificate looks good, wait a day or so before getting the certified
birth certificate in case they recognize someone wanting it for a deceased person.

After this, access your PC and wire it up to the printer and print out some mailing labels addressed to
you at some false address. Take the time to check that this address is real. Hotels that rent by the
month or large apartment buildings are good, be sure to get the right zip code for the area. These are
things that the authorities might notice that will trip you up. Take some junk mail and place your new
lables on them. Now take them along with the birth certificate down to the library. Get a new library
card. If they ask you if you had one before say that you really aren't sure because your family moved
around alot when you were a kid. Most libraries will allow you to use letters as a form of ID when you
get your card. If they want more tell them that you have mislaid your wallet Your should get your card
straight away or you may have to wait a short while. Most libraries ask for two forms of ID, one can be
your new Birth Certificate, and they should allow letters addressed to you as a second form. Now you
got a start, it isn't perfect yet, so let's continue. You should have two forms of ID now. Throw away the
old letters, or better yet stuff them inside the wallet you intend to use with this stuff. Go to the county
courthouse and show them the new ID and get a state ID card. Now you will have a picture ID. This will
take about two weeks.
You can also apply for a 'new' national insurance card claiming that you had lost your original. In the
uk you must be over 16 years of age to recieve a NI card.
You should also get on your PC type out some intials for like a sport or university for example, add
some colour and skew it diagnoly. Then, using this as the background for your 'picture', put add on
the details as below:
(Title of club, college etc) ___________ | | Surname:.............................. | Picture |
Forenames:.......................... | | Address:............................... | | ............................................... | |
D.O.B:.................................... |__________ | Number:................................
You can also add on the instructors signiture if its a club and an expiration date. Print this out on
some thin card and get it laminated.
You can now go and get a new bank account and apply for a new passport. When applying for the new
passport you must intercept the mail for the address that is on the id. Alternatively you can organise a
drop of point using an abandoned building saying that you have just moved.
When you send away photographs that will be put into new id's such as the passport. Use a different
look. Dye your hair and cover up or give yourself distinguishing features. Be sure to replace or cover
them back up when you are using the id's. Make a number of false identities so that you may never
need to use your own identity.
CONCEALMENT People are seen for a number of reasons, remembering these vital words that will help
you to stay covered from the enemy at all times;
SHAPE- Lose your shape, break up the bodies outline and blend in with the surroundings
SHINE- Mask any shiny or reflective objects on your person, including the face.
SHADOW- Move behind lights when possible. If not move in the shadows, the human shadow is easily
distinguished.
SILHOUETTE- The human shape is familiar and stands out. Keep low from sky lines.
SURFACE- Blend in with the surroundings.
SPACING- When in a group spread out randomly. Nature is not orderly.
MOVEMENT- Things are seen especially when they move. Avoid unnecessary movement
Inpo, the art of hiding, is an integral part of the Ninjitsu system. It simply means that one must take

advantage of every possible object, natural as wel as man made, to conceal oneself. Inpo gave rise to
the legends that the ancient ninja could vanish at wil ..
Foremost among the precepts of inpo is the admonition to avoid unnecessary movement. Following
are the five preferred inpo methods:
EARTH METHOD
The best example of this technique is supplied by Uzura gakure no-jitsu, which suggests hiding like a
quail in small gaps between two larger objects. The primary consideration here is that one must be
able to completely fill the space between the objects. In this way, one may escape detection, since an
observer will scan past these as he walks. Of note also is the technique of hiding under overhanging
brush or grass. Stay low to observe and look around the cover.
AIR METHOD
This refers to hiding like a racoon. It means that one should climb a tree or other high place and press
oneself against the object so that one seems to be a part of it. The infamous jewel thieves, Alan Kuhn
and Jack Murphy- who stole the Star of India from a New York museum- made frequent use of this
tactic. They believed, and rightly so, that people seldom look up.
WATER METHOD
This means to imitate the actions of the fox by concealing oneself in water. Not only does this aid in
erasing one's trail, but also allows only poor footing for the pursuing enemy. This method is also
extremely useful when one can spring on an enemy out of the water for the purpose of drowning him.
FIRE METHOD
This is perhaps the most difficult of the inpo arts. It refers to the erasing of sound and shadow. Always
move behind a light source to avoid casting a shadow or silhouette which might betray you. Learn to
move silently. Only practice in the nine steps can develop this skill.
WOOD METHOD
Pu Neng Mu is the term used to mean "invisibility in plain sight". When no cover is at hand one must
hide behind nothing. This is accomplished by distorting the silhouette. It is possible to form the body
into many shapes by means of yogic exercises. In the old days of ninjitsu, one excellent tactic involved
replacing a scare crow and standing in the center of a ploughed field. By kneeling and wrapping the
arms around the knees, one assumes a position like a stone or bush.
Numerous other methods exist for concealing one's presence from the enemy, such as disguises,
mingling with crowds, false identities, and so on. These alternatives lie in the realm of strategically,
rather than tactical considerations.
Conceal items within common items when ever possible. ie. poison filled syringe in a pen.
POSITIONS OF CONCEALMENT
There are six basic positions which may be used to conceal your presence:
1. ABOVE- A position above the enemy is the first of these, as mentioned people rarely look up. One
may use this propensity to his advantage. Roof tops are a good place of concealment as by laying flat
observations can be made, However, avoid silhouetting.
2. BELOW- One can also hide below the enemy when hiding or observing. Look for crawl spaces, air
ducts or cel ars. Remember to replace any grates or trap doors that may have been in your way.

Beware of being trapped, NEVER move into a space with only one exit.
3. BESIDE- Beside cover is a third method which may be used. Regardless of the object, keep as low as
possible at all times. Use shadows when ever possible- conceal yourself within it and assume the same
shape.
4. BEHIND- Hiding behind cover is another technique. In selecting this approach, bear in mind that
you must assume the same shape as the object. Shrubs, hedges, crates, stacked material, and so on,
may be used for this purpose.
5. INSIDE- Hiding inside is another method of concealment. The trick is to choose places where a
person is not expected to fit. One must possess great flexibility and the ability to remain uttery still.
Remember to beware of becoming trapped.
6. INFRONT- Infront of cover is the boldest and most difficult of all these concealment methods. To
accomplish this, one must select the object of concealment, position himself directly before it, and
assume its shape. Lower the torso and look directly ahead without fixing the eyes on any one point.
Relax the body.
In all of these concealment methods, the primary consideration is no movement. It is of utmost
importance in hiding in plain view. This technique was a favourite of the ancient ninja, who would
position themselves so, along a path travelled by the enemy, stepping forward to attack him as he
passed. DO NOT look directly at the enemy as this will cause him to sense your presence.
HAND TO HAND COMBAT
METHODS OF APPLICATION
When engaged in hand-to-hand combat, your life is always at stake. There is only one purpose in
combat, and that is to kill your enemy. Never face an enemy with the idea of knocking him out. The
chances are extremely good that he will kill YOU instead. When a weapon is not available, one must
resort to the full use of his natural weapons. In a combat situation, do not always aim for the head
area. there are many body points that can be damaged effectivley including fatal shots.
The natural weapons are:
1. The knife edge of your hands.
2. Fingers folded at the second joint or knuckle.
3. The protruding knuckle of your second finger.
4. The heel of your hand.
5. Your boot
6. Elbows
7. Knees
8. and Teeth.
Attacking is a primary factor. A fight was never won by defensive action. Attack with all of your
strength.
At any point or any situation, some vulnerable point on your enemies body will be open for attack. Do
this while screaming as screaming has two purposes.

1. To frighten and confuse your enemy.
2. To allow you to take a deep breath which, in turn, will put more oxygen in your blood stream. Your
balance and balance of your enemy are two inportant factors; since, if you succeed in making your
enemy lose his balance, the chances are nine to one that you can kill him in your next move. The best
over-all stance is where your feet are spread about shoulders width apart, with your right foot about a
foot ahead of the left. Both arms should be bent at the elbows parallel to each other. Stand on the
balls of your feet and bend your waist slightly. Kinda of like a boxer's crouch. Employing a sudden
movement or a scream or yel can throw your enemy off-balance. There are many vulnerable points of
the body. We wil cover them now:
Weaknesses of the human anatomy
The following text concentrates on the major damage points of the head and neck region.
The proceeding pages will deal with 32 of the pressure points of the body. Of course, there are quite a
few more, but these are the basics. All of the points are classified into 2 catagories :
Numerical
I - brain/skul
I - sense organs
I I- life support, cardiorespiratory, major organs & tracts
IV - muscular functions & nerves
V - mechanical functions, skeletal, cartilage's & joints
Alphabetical
A-immobility from pain
B-immobility from structural or organic damage
C-Unconsciousness from nerve or organic damage
D-death from physiological damage
The ventral transverse plane consists of the face, the front, top, & sides of the head, the neck, & the
upper torso, including the collarbone. There are 15 pressure points in this area as follows:
1. Coronal Suture I-C
2. Trigeminal Nerve & Frontal Bone I-D
3. Temple & Fossa Temporalis I-D
4. Eyes II-B
5. Ears I -B
6. Mastoid II-A
7. Septal Cartilage I -A or I -D
8. Anterior Nasal Spine I-A
9. Temporomandibular Joint V-A
10. Tip Of Mandible I-C
11. Sternocleidomastoid Region I I-D
12. Anterior Neck Region III-D
13. Brachial Plexus & Trapezius Muscle IV-C
14. Suprasternal Notch III-D
15. Clavicle V-B
16. Heart III-D
17. Kidneys III-B
18. Shoulder Socket V-B
19. Elbow V-B
20. Carpals, Metacarpals and Phalanges V-B

21. Patella V-B
22. Tarsals and Metatarsals V-B
23. Thoracic Cage V-D
24. Floating Ribs V-B/D
25. Vertebral Column V-B
26. Diaphragm I I-C/D
27. Testes III-A/C
28. Coccyx I I-A
29. Armpit IV-A
30. Posterior Cutaneous IV-A
31. Liver III-D
32. Spleen III-D
1: This region lays on top of the head, more towards the forehead. It is also known as the soft spot on
babies. It is the space between the skull bones that is covered with a membrane that close up usually
by 18 months, but the coronal structure is still weaker than the rest of the skull. Directly beneath this
is the sensory portion of the brain & under that the optic cavity. A downward strike of about 45
degrees depending on the force could cause concussion, temporary blindness, unconsciousness, brain
haemorrhage, even death (very powerful blow).
2: This region is located just below the centermost point of the forehead The nerve is on the outside
of the skull thus when the bone is struck it will trap the nerve. This could result in jarring the cerebral
hemispheres, concussion, unconsciousness, impaired vision, & paralysis. If and only if maximum
impact is applied, death could result from brain haemorrhage.
3: I'm sure we all know where the temple is but for those of you that don't know it is located on a
horizontal plane across from the top of the ear. It is the recessed part on each side of the head. It is
actually the bone tip of the sphenoid. The trigeminal nerve runs through the temple. This nerve
controls several facial functions. Also passing through is the middle meningeal artery which is the
largest branch supplying dura matter. A direct hit could break the tip off the sphenoid causing it to
enter the brain. The meningeal could burst. Contact to the trigeminal could result in loss of control of
facial functions. Compression of the brain, hemorrhage, concussion, shock, & death are likely results
of striking the temple with a horizontal blow directed towards the opposite temple.
4: The eyes are located...uh I think you know. The eyes are very sensitive even to the slightest touch.
They are held in by fascia bulbi (a soft membrane) and eye muscles. This makes them easy to pop out.
They are also very soft, and if a blow reached the vitreous body (center of eye) the eyebal would
collapse. Other than causing temporary or permanent loss of sight a deep thrust could puncture the
brain causing death.
5: These are located on each side of the head. Air is easily trapped in the external acoustic meatus (the
tunnel from the outer ear to the inner ear) and forced into the eardrum causing it to bust. This in turn
ruptures the hammer or malleus within the middle ear. Damages would cause severe pain, loss of
hearing, bleeding from the mouth and ear, and bleeding into the throat via the internal auditory tube.
Also, the inner ear is the center of equilibrium (balance) for the cerebel um. a forceful strike could
leave the victim sprawled on the ground with no balance! The blow should be delivered horizontally
driving into the ear.
6: The mastoid is located directly behind the earlobe. It is the recessed area where the skull meets the
neck. It is filled with air pockets which are used to communicate with the middle ear. A thrust should
not be used; rather apply pressure with a nuckle or thumbnail in an upward direction. Prolonged
pressure could cause damage to the auditory system.
7: Known more commonly as the nose the septal cartilage is the hard substance that makes up the
nose. Two strikes are used here for different measures

I -A : a horizontal strike causing breakage of the septal cartilage and nasal bone which ruptures the
angular vein producing a lot of blood along with great pain, however, not enough to stop some
attackers II-D : an upward 45 degree strike forcing the septal cartilage through the internal nasal
cavity and crista gal i (a small bone formation between the nasal cavity & the brain) into the brain.
Death would be instantaneous because of compression of the brain.
8: This is located beneath the nose and above the lips. It is the area between the 2 lines running from
the nose to upper lip. Many of the facial nerves run through this area. A direct hit would cause the
sensory fibers to relay the shock to the pons, causing dizziness. A hit would also cause damage to the
maxilla bone which holds the gums & teeth. This could cause extensive bleeding posibly scaring the
victim about the blood loss. A straight blow in needed to achieve this aiming towards the back of the
head.
9: This is the joint that holds the jaw bone in place. It connects with the skull in front of the ear. The
joint is really made up of 2 separate joints, thus dislocation can be unilateral or bilateral. With a 45
degree downward strike (preferably with the mouth open) will dislocate the mandible (jaw bone). An
easier way to break the bone is to strike the joint itself or anywhere on the jaw bone really while the
head is turned to one side or the other. This reduces the absorbtion of the blow by the neck. This
method requires the least amount of force.
10: The madible is the jaw bone and of course the tip is located on the very end of the chin. Boxers
use this point for a quick K.O. Hitting this area sends a shock snesor to the cerebel um causing
unconsciousness. Hit this point with an upward blow.
11: This is the area at the frontal sides of the neck. The sternocleidomastoid muscles run from behind
the ear down to the clavicle bones. Beneath these muscles lie the jugular vein and cartoid artery which
supply blood to the heart & brain. This are is very sensitive. Try poking yourself there. A medium
strike results in dizziness. A more forceful blow could blister, swell, collapse or or burst 1 or both of
the blood lines. This could easily cause death because of lack of oxygen to the heart or brain. A strike
should be done on an upsloping plane at 45 degrees on either side of the chin in the neck area.
12: Referred to as the windpipe or throat; is located in the center portion of the neck. This is a tubular
passage running from the mouth to the stomach & lungs. When a straight on blow is delivered the
thyroid cartilage (Adam's apple(the lump in your throat)) and the hyaline cartilage (hold the windpipe
in a cylinder shape) are pushed through the larynx and/or trachea resulting in blood drowning or
partial or complete obstruction of the vital air passages. The cartilages act as cutting devices.
13: The muscle is the one that runs from the base of the neck to the shoulder. It raises up on most
people. The brachial plexus is a nerve center which supplies info about the shoulder & arm down to
the wrist. It runs through the trapezius. Striking the trapezius (from either front or back) with a
downward 45 degree motion could paralyze the arm & shoulder temporarily. With a maximun blow
unconsciousness & paralysis could be attained.
14: This lies between the col arbones; it connects them. A blow here could dislodge the collarbones
from the sternum, collapsing the shoulders. But there are better targets behind the sternum. Such as
the aorta, the superior vena cava (major blood lines to the brain), and the trachea al these pass
directly behind the sternum. A forceful blow would follow these reactions : dislodge both clavicles
from the sternum, the sternum would split, the 2 clavicles & sternum would be forced against or
puncture the aorta and vena cava, the cartilages & bones would then be forced against or puncture the
trachea. The strike should be delivered at a downward 45 degree angle. The suprasternal notch is a
MAJOR death target.
15: This is the bone on each side of the body that runs from the shoulder to the center of the chest. It
supports the shoulder so breaking a clavicle (collarbone) would result in the collapse of the shoulder.
It is possible for the broken bone to puncture a lung or possibly the heart or one of the things
mentioned in #14. A simple break would immobilize the victim due to structural damage & pain. An

inward & down motion should be used when attacking also at 45 degrees.
16. This is the cardiac muscle that pumps the blood throughtout the body. It is hidden behind the
sternam, (the breast plate in the middle of the chest). A forceful strike would cause the heart to skip
beats and collapse, ceasing the movement of oxygen around the body resulting in death.
17. The kidneys are located in the soft area of the back, at the bottom of the rib cage. The front of the
kidneys is protected by the floating ribs, however, the back of the kidneys are exposed and vunerable.
There is one on each side of the vertebral column. A firm strike to this area generates alot of pain and
will cause structural damage. Internal bleeding may result causing death.
18. This is the point at which the top of the humurus and the scaptula meet in a ball and socket joint.
To disslocate the shoulder joint, one must place a foot or knee under the arm and sharply pull and
twist the arm. This will create alot of pain.
19. The elbow, which is a hinge joint, where the base of the humurus and the forearm meet. This joint
works only one way. Therefore, by holding the back of this joint and applying pressure by pulling the
forearm in the opposite direction to which the subject is facing it can be broken quite readily. This will
cause pain and immobility due to structural damage.
20. The carpals, metacarpals and phalanges are the bones which make up the hand and fingers. They
are attatched by means of a hinge joint and can be easiely broken in much the same way as the elbow.
This technique is effective against holds and stranglers where the fingers can readily be bent
backwards. this will cause structural damage and generate pain.
21. The Petal a, often known as the knee cap, is a small round piece of bone which floats freely in the
hinge joint of the femur and the tibia. By using a downward strike the petella can easiely become
disslodged causeing pain and immobility.
22. The tarsals and metatarsals are the bones which make up the foot. They, like the carpals and
metacarpals, work on the basis of hinge joints. However, it is extremly difficult to get the chance to,
let alone bend these back. A prefered method is to execute an extremely powerful downward strike
such as a stamp onto the bones causing them to break. the subject will then fall to the floor as there is
no base on which the body weight can be placed.
23. The thoracic cage, often known as the rib cage, is the protective box in which holds the vital
organs. The rib cage consists of a number of long bones that start at the spinal column and proceed
around the body connecting at the sternam in the centre of the chest. A forceful strike or stamp to the
frontal area can cause the thoracic cage to col apse resulting in the feeling of a tight chest, extreme
pain and immobility. In some cases the broken bones may piece the heart or lungs resulting in death.
24. The floating ribs also begin at the spinal column and extend around the body. However, they do
not join at the front. They are located below the thoracic cage and can be much more readily brocken
than those in the thoracic cage. In some instances the brackage of these bones may pierce the liver or
spleen resulting in the subject rapidly bleeding to death.
25. The vertabral coloumn or spinal column, runs down the centre of the back from the base of the
skull to the anus. It is made up of a large number of small disc shaped bones connected together. The
spinal column holds the spinal cord within it, this is a thick collection of nerves that controls the
middle and lower body. A strong strike to this column would break the vertabrae and in some cases
snap the spinal cord resulting in full or partial paralysis.
26. The diaphragm is a thick membrane located at the base of the sternam that strecthes from the
front to the back and from left to right. THe diaphragm is the membrane that, by contracting and
relaxing, changes the volume in the lungs causing intake and expiration of oxygen. A rising strike into
this area would temporarily paralyse this membrane and knock out all of the air out of the lungs.

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