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Content Preview
Lelantos Ananke
Male Human Ranger 3 / Rogue 1
True Neutral
Representing Ross_The_Knight
Strength
14 (+2)
Size:
Medium
Dexterity
18 (+4)
Height: 6' 5"
Constitution 16 (+3)
Weight: 180 lb
Intelligence 15 (+2)
Eyes: Blue
Wisdom
11 (+0)
Hair:
Black
Charisma
9 (-1)
Skin:
Light


Total Hit Points: 35
Speed: 30 feet
Armor Class: 17 = 10 + 3 [Chitin] + 4 [dexterity]
Touch AC: 14
Flat-footed: 12
Initiative modifier: + 4 = + 4 [dexterity]
Fortitude save:
+ 6 = 3 [base] + 3 [constitution]
Reflex save:
+ 9 = 5 [base] + 4 [dexterity]
Will save:
+ 1 = 1 [base]
Attack (handheld): + 5 = 3 [base] + 2 [strength]
Weapon Finesse: + 7 = 3 [base] + 4 [dexterity]
Attack (missile):
+ 7 = 3 [base] + 4 [dexterity]
Grapple check:
+ 5 = 3 [base] + 2 [strength]
Light load:
58 lb. or less
Medium load: 59-116 lb.
Heavy load:
117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.
Languages: Celestial Common Draconic
Darkwood Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]
Sharktooth Gauntlet x2 [1d4, crit 18-20/x2, 1 lb, slashing]]
Chitin Web Armour [light; + 3 AC; max dex + 6; check penalty -1; 15 lb.]




Feats:
Endurance
[free to rangers]
Exotic Weapon Proficiency Weapon:
Track
[free to rangers]
Two-Weapon Fighting
[ranger two-weapon track]
Two-Weapon Defense

Weapon Finesse

Key
Skill
Ability
Misc.
Skill Name
Ranks
Ability Modifier Modifier
Modifier
Appraise
Int
2 = +2


Balance
Dex*
11 =
+4
+ 7

Bluff
Cha
-1 =
-1


Climb
Str*
2 = +2


Concentration
Con
3 = +3


Craft_1
Int
2 = +2


Craft_2
Int
2 = +2


Craft_3
Int
2 = +2


Diplomacy
Cha
-1 =
-1


Disable Device
Int
9 = +2
+ 7

Disguise
Cha
-1 =
-1


Escape Artist
Dex*
4 = +4


Forgery
Int
2 = +2


Gather Information Cha
-1 =
-1


Heal
Wis
0 = +0


Hide
Dex*
8 = +4
+ 4

Intimidate
Cha
-1 =
-1


Jump
Str*
9 = +2
+ 7

Listen
Wis
7 = +0
+ 7

Move Silently
Dex*
4 = +4


Open Lock
Dex
11 =
+4
+ 7

Perform_1
Cha
-1 =
-1


Perform_2
Cha
-1 =
-1


Perform_3
Cha
-1 =
-1


Perform_4
Cha
-1 =
-1


Perform_5
Cha
-1 =
-1


Ride
Dex
4 = +4


Search
Int
9 = +2
+ 7

Sense Motive
Wis
0 = +0


Spot
Wis
7 = +0
+ 7


Survival
Wis
0 = +0


Swim
Str**
9 = +2
+ 7

Use Magic Device Cha
6 =
-1
+ 7

Use Rope
Dex
8 = +4
+ 4

* = check penalty for wearing armor
Search >=5 ranks gives + 2 on survival checks while tracking.
Human
 Extra feat at first level (already included)
 Four extra skill points at first level (already included)
 One extra skill point at each additional level (already included)
Ranger
 Favored enemies
 Track as bonus feat (already included)
 Combat Style
 Endurance
 Wild empathy (roll level + charisma bonus)
 Endurance (level 3)
 Animal Companion (level 4)
 Woodland Stride (level 7)
 Swift Tracker (level 8)
 Evasion (level 9)
 Camouflage (level 13)
 Hide in Plain Sight (level 17)
Favored Enemies:
 Humanoids (goblinoid) + 2
Rogue
 Sneak Attack +1d6
 Trapfinding
 Evasion (level 2)
 Trap Sense (level 3)
 Uncanny Dodge (level 4)
 Improved Uncanny Dodge (level 8)
 Special Abilities (choices begin at 10th level)
This ranger chose the two-weapon combat track.
Class HP rolled


Level 1: Rogue
6

Level 2: Ranger
3


Level 3: Ranger
8

Level 4: Ranger
6
+ 1 to dexterity

132 Gold Pieces

Inventory: Total Weight - 61 lb

2 x Sharktooth Gauntlet 2lb
Darkwood Light Crossbow 2lb
3 x quiver of 10 crossbow bolts (30 total) 3lb
Chitine Web 10lb
Backpack 2lb
Belt Pouch -
Ink Vial -
Ink pen -
Waterskin -
Darkwood Pole 4lb
Bedroll 5lb
20x Trail Bar -
Grappling Hook 4lb
2x Locks 2lb
Thieves’' Tools 1lb
Rope (50', hempen) 10lb
20x Clearwater Tablet -
3x Flask of Armour Insulation 6lb
2x Flask of Ghost Oil 1lb
5x Sunrod 5lb
Hearthfire Cubes (Pack of 12) 2lb
4x Smokestick 2lb
20x Tindertwig -
More about Lelantos Ananke:
Supposedly raised in a far off land, he has been in the small town of Rellas for
most of his life. He was originally part of the town guard, but disliked being
ordered around, and quit rather sharpish. Well, he didn't so much quit as "Run
away". He went into hiding to escape being redrafted, but after the townsfolk
saw that he was still protecting the town from monsters, they quickly let him
off the hook. This continued for several years, he honed his skills and
defended his home, until a group of adventurers passed through the out-of-
the-way town. He was intrigued by their tales of riches and glorious freedom.
That night, he asked if he could join them, and his request was accepted. He
packed his things up, and left in the early hours, not a single goodbye spoken
to anybody, and just a note to say he was leaving pinned against his door. He
and the group left the town that night, never to return.


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