Racing Games - Arcade style racing games put fun and a fast-paced experience above al else, as cars
usual y compete in unique ways. A key feature of arcade racers that specifical y distinguishes them from
simulation racers is their far more liberal physics. Whereas in real racing (and subsequently, the
simulation equivalents) the driver must reduce their speed significantly to take most turns, arcade racing
games general y encourage the player to "powerslide" the car to al ow the player to keep up their speed
by drifting through a turn. A col ision with other racers, track obstacles, or traffic vehicles is usual y much
more exaggerated than simulation racers as wel .
For the most part, arcade racers simply remove the precision and rigor required from the simulation
experience and focus strictly on the racing element itself. They often license real cars and leagues, but
are equal y open to more exotic settings and vehicles.
In Racing Games, Races take place on highways, windy roads, or in cities; they can be multiple-lap
circuits or point-to-point, with one or multiple paths (sometimes with checkpoints), or other types of
competition, like demolition derby, jumping, or testing driving skills. Popular arcade racers are the Virtua
Racing series, the Daytona USA series, the Rush, the Ridge Racer series, the Cruis'n Series, the
Midnight Club series, and the classic Out Run.
During the mid-late 2000s there was a trend of new street racing; imitating the import scene, one can tune
sport compacts and sports cars and race them on the streets. The most widely known ones are the
Midnight Club 3: DUB Edition and the Midnight Club series, Need for Speed series, and the Juiced series.
Some arcade racing games increase the competition between racers by adding weapons that can be
used against opponents to slow them down or otherwise impede their progress so they can be passed.
This is a staple feature in "kart racing" games, such as the Mario Kart series, but this kind of gameplay
also appears in standard, car-based racing games as wel . Weapons can range from projectile attacks to
traps as wel as non-combative items like speed boosts. Weapon-based racing games include games
such as Ful Auto, Rumble Racing, and Blur. Racing Games