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Rubik's Cube Solution for Beginners

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Ever wonder how to solve a Rubik’s Cube? Well, this guide will teach you with a simple solution that anyone can understand! Here are some things you should know before you begin.
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Rubik’s Cube Solution for Beginners

Leyan Lo leyanlo@gmail.com
September 14, 2008

Introduction
Notation
Ever wonder how to solve a Rubik’s Cube? Well, this guide will teach you
You will need to learn move notation in order to use this solution.
with a simple solution that anyone can understand! Here are some things
you should know before you begin.
The six cube faces
right left up down front back
will be represented by
R
L
U
D
F
B
Pieces

There are three different kinds of pieces.
R L U D F B
Turns that face clockwise

R’ L’ U’ D’ F’ B’
Turns that face counterclockwise



Centers
Edges
Corners

In this guide, unimportant parts of the cube are grayed out, and important
R2 L2 U2 D2 F2 B2
parts are marked with X’s.
Turn that face 180 degrees
Many people make the mistake to think that the Rubik’s cube has 54
Method
“stickers” that need to be solved. In fact, it only has 20 “pieces” (8 corners
and 12 edges).
This guide teaches the layer-by-layer (LBL) method. The first layer is the
most intuitive and the last layer requires the most memorization. There are
a total of 11 algorithms in this solution that must be learned in order to
solve the Rubik’s cube.


Rubik’s Cube Solution for Beginners

Leyan Lo leyanlo@gmail.com
September 14, 2008

The First Layer
would bring it to the right X. Whichever X the white sticker ends up
in is the target.
Solving the first layer is a two-step process: solve the edges to make a
cross and then solve the corners. Remember that edges and corners have
3. Move the goal into the target with either a U, U’, or U2 move.
multiple stickers and belong in a specific position!
Then, move the edge to the target the way you figured out in step
2. Finally, return the target to the goal by undoing the U, U’, or U2
move you made before. For case 1, the set of moves would be U
F’ U’
. For case 2, the set of moves would be U’ R U.
If the edge is in the first or last layer



Correct
Incorrect
Solving the cross
This step is the most intuitive step, and it takes the most words to describe




completely. Skip this section if you are able to solve it on your own!
Use an F or F’ move to bring the edge into the second layer and use the
method above to solve.
The very first thing you need to do is find an edge you want to solve. This
would be any edge with a white sticker on it.
Solving the corners
If the edge is in the second layer
For the remainder of this solution, you will hold the cross on the bottom.
This makes the remaining pieces easier to find.



Case 1
Case 2


1. Figure out where the edge belongs by checking the non-white
sticker on the edge. For case 1, the other sticker is red, so the
Again, the first thing you need to do is find a corner you want to solve. This
edge must belong in the right X above the red center. For case 2,
would be any corner with a white sticker on it.
the other sticker is green so it belongs in the front X. Whichever X
If the corner is in the last layer
the edge belongs in is the goal.
1. Figure out where the corner belongs by checking the two non-white
2. Figure out how to bring the white sticker to the top. For case 1, an
stickers on the corner. Wherever the corner belongs in is the goal.
F’ move would bring it to the front X, while for case 2, an R move


Rubik’s Cube Solution for Beginners

Leyan Lo leyanlo@gmail.com
September 14, 2008

2. Bring the corner above the goal by using either a U, U’, or U2 move.
The Second Layer
3. Apply one of the following algorithms.
The second layer only has four edges that need to be solved. The centers
never move, so they are already solved! First, find an edge to solve: this
would be any remaining edge that does not have a yellow sticker on it.
Algorithm
If the edge is in the last layer
U R U’ R’
1. Figure out where the edge belongs by checking the two stickers on

the edge. Wherever the edge belongs in is the goal.
2. Bring the edge next to the goal so that the front stickers match by
using either a U, U’, or U2 move.
Algorithm
3. Apply one of the following algorithms.
U’ F’ U F

Algorithm
Algorithm
U R U’ R’ U’ F’ U F
1. R U’ R’ U2 to get the white sticker on the
side

2. Use one of the algorithms above to

solve.
Algorithm
If the corner is in the first layer
U’ L’ U L U F U’ F’

If the edge is in the second layer



Algorithm
Algorithm
1. R U’ R’ U’ F’ U F to get the edge to the last layer.
1. R U R’ U’ to get the corner to the last layer.
2. Use the method above to solve.

2. Use the method above to solve.


Rubik’s Cube Solution for Beginners

Leyan Lo leyanlo@gmail.com
September 14, 2008

The Last Layer
Positioning the corners
In this beginner solution, the last layer is broken down into four steps and
The goal for this step is to move the corners into the right places. The
requires learning four algorithms. For more advanced solutions, it can be
following 11-move algorithm, executed with yellow on top, will swap two
broken down into two steps, but would require learning 78 algorithms.
corners as shown. Use this repeatedly until all the corners are in the right
place.
Orienting the edges
Algorithm
The goal for this step is to make a yellow cross. There are three possible
situations, and this 6-move algorithm will cycle through these in order.
R U2 R’ U’ R U2 L’ U R’ U’ L

Positioning the edges
This is the final step in solving the cube. There are four possible situations,
and this 9-move algorithm will cycle through these.




Algorithm
F R U R’ U’ F’
?
?





Orienting the corners
Algorithm
F2 U R’ L F2 L’ R U F2
The goal for this step is to make all the corners yellow. There are seven
possible situations, and this 7-move algorithm will cycle through these. The
Congratulations! Now you can solve the cube!
following diagrams are drawn as top-down views, so you must hold the
yellow face on top for these algorithms.
Acknowledgements
Thanks to Tyson Mao for the idea of writing down a beginner’s solution and





to Francisco J. Calzado for his cube images.



?
?
?





Algorithm
R U R’ U R U2 R’


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