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620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 318
Sarsaparilla
_____________________________________________
______________________________________________
character name
player
character name
player
(R)
Monk/Level 9
Human
Lawful Neutral
Kossuth
_____________________________________________
________________
______________
______________
class
class and level
race
alignment
race
a
deity
lignment
deity
Normal
26
Male
6'2
150
Black/Patch
Black
Fair
__________
__________
__________ ____________
__________
___________
___________
___________
C H A R A C T E R R E C O R D S H E E T
level
size
size
age
age
gender
gender
height
height
weight
weight
eyes
eyes
hair
hair
skin
ABILITY
ABILITY
TEMPORARY TEMPORARY
NONLETHAL
ABILITY NAME
SCORE
MODIFIER
SCORE
MODIFIER
TOTAL
WOUNDS/CURRENT HP
DAMAGE
SPEED
STR
20
5
HP
80
30 ft
strength
hit points
DEX
18
4
AC
DAMAGE REDUCTION
=
16
10 +
+
+
+
+
+
+
1
4
1
dexterity
armor class
CON
TOTAL
ARMOR
SHIELD
DEX
SIZE
NATURAL
DEFLECTION
MISC
BONUS
BONUS
MODIFIER
MODIFIER
ARMOR
MODIFIER
MODIFIER
19
4
constitution
INT
TOUCH
FLAT-FOOTED
16
3
15
12
SKILLS
MAX RANKS
(CLASS/CROSS-CLASS)
86 / 86
intelligence
armor class
armor class
WIS
KEY
SKILL
ABILITY
MISC
SKILL NAME
RANKS
ABILITY
MODIFIER
MODIFIER
MODIFIER
13
1
wisdom
INITIATIVE
CLASS SKILL?
=
+
4
4
CHA
modifier
13
1
DEX
____
3
3
__ = ______+______+______
charisma
Appraise I
int
TOTAL
MISC
MODIFIER
MODIFIER

7
4
3
s
Balance I
dex*
______ = ______+______+______
SAVING THROWS
TOTAL
BASE
ABILITY
MAGIC
MISC.
TEMPORARY
SAVE
MODIFIER
MODIFIER
MODIFIER
MODIFIER
conditional modifiers

1
1
Bluff I
cha
______ = ______+______+______
FORTITUDE
____
12
5
7
__ = ______+______+______
=
+
+
+
+

s
Climb I
str*
10
6
4
(constitution)

9
4
5
s
Concentration I
con
______ = ______+______+______
REFLEX
=
+
+
+
+
12
6
4
2
Weaponsmithing
____
6
3
3
__ = ______+______+______
(dexterity)

s
Craft I ( _______________) int
Craft I ( _______________) int
WILL
____
3
3
__ = ______+______+______
=
+
+
+
+
7
6
1
(wisdom)
Craft I ( _______________) int
____
3
3
__ = ______+______+______
Decipher Script
int
____
3
3
__ = ______+______+______
BASE ATTACK BONUS
SPELL
6
0%

s
Diplomacy I
cha
____
8
1
7
__ = ______+______+______
RESISTANCE
Disable Device
int
____
3
3
__ = ______+______+______
Disguise I
cha
1
1
GRAPPLE
______ = ______+______+______
=
+
+
+
17
6
5
0006
modifier

s
Escape Artist I
dex*
____
9
4
5
__ = ______+______+______
TOTAL
BASE ATTACK
STRENGTH
SIZE
MISC
BONUS
MODIFIER
MODIFIER
MODIFIER
Forgery I
int
____
3
3
__ = ______+______+______
Gather Information I
cha
____
1
1
__ = ______+______+______
ATTACK
Handle Animal
cha
____
1
1
__ = ______+______+______
ATTACK BONUS
DAMAGE
CRITICAL
Heal I
wis
____
1
1
__ = ______+______+______
Guantlets of Ghost-Fighting
5
1d10+STR
x2

s
Hide I
dex*
____
9
4
5
__ = ______+______+______
RANGE
TYPE
NOTES
Intimidate I
cha
____
1
1
__ = ______+______+______
Base Attack Bonus +6/+1

s
Jump I
str*
____
11
5
5
1
__ = ______+______+______

Arcana
s
Knowledge ( ___________)
int
____
8
3
5
__ = ______+______+______
AMMUNITION ___________________________

Religion
s
Knowledge ( ___________)
int
____
8
3
5
__ = ______+______+______
Knowledge ( ___________) int
____
3
3
__ = ______+______+______
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Knowledge ( ___________) int
____
3
3
__ = ______+______+______
Masterwork Kama
8
1d6
x2
Knowledge ( ___________) int
____
3
3
__ = ______+______+______
RANGE
TYPE
NOTES

s
Listen I
wis
____
9
1
8
__ = ______+______+______

s
Move Silently I
dex*
____
11
4
7
__ = ______+______+______
Base Attack Bonus +6/+1
Open Lock
dex
____
4
4
__ = ______+______+______
AMMUNITION ___________________________

Act-Comedy
s
Perform ( ______________)
cha
____
8
1
7
__ = ______+______+______
Perform ( ______________) cha
____
1
1
__ = ______+______+______
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Perform ( ______________) cha
____
1
1
__ = ______+______+______

Vagrancy
s
Profession ( ___________)
wis
____
4
1
3
__ = ______+______+______
Profession ( ___________) wis
____
1
1
__ = ______+______+______
RANGE
TYPE
NOTES
Ride I
dex
____
4
4
__ = ______+______+______
Search I
int
____
5
3
2
__ = ______+______+______
AMMUNITION ___________________________

s
Sense Motive I
wis
____
8
1
7
__ = ______+______+______
Sleight of Hand
dex*
____
4
4
__ = ______+______+______
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
Spellcraft int
____
3
3
__ = ______+______+______

s
Spot I
wis
____
9
1
8
__ = ______+______+______
Survival I
wis
____
1
1
__ = ______+______+______
RANGE
TYPE
NOTES

s
Swim I
str*
____
12
5
7
__ = ______+______+______

s
Tumble
dex*
____
9
4
5
__ = ______+______+______
Use Magic Device
cha
____
1
1
__ = ______+______+______
AMMUNITION ___________________________
Use Rope I
dex
____
4
4
__ = ______+______+______
ATTACK
______________________
____
____
0 __ = ______+______+______
ATTACK BONUS
DAMAGE
CRITICAL
______________________
____
____
0 __ = ______+______+______
______________________
____
____
0 __ = ______+______+______
RANGE
TYPE
NOTES
I Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)

AMMUNITION ___________________________
(c)2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS
SPELLS
campaign
PG.
DOMAINS/SPECIALTY SCHOOL:
Combat Expertise (>6)
__________________________________________________
37,499
--->Improved Disarm
0: ________________________________________________
experience points
__________________________________________________
--->Improved Grapple
__________________________________________________
__________________________________________________
GEAR
Lightning Reflexes
__________________________________________________
__________________________________________________
1st: ______________________________________________
ARMOR/PROTECTIVE ITEM
TYPE
AC BONUS
MAX DEX
__________________________________________________
__________________________________________________
1
9
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
__________________________________________________
__________________________________________________
__________________________________________________
2nd: ______________________________________________
__________________________________________________
SHIELD/PROTECTIVE ITEM
AC BONUS
WEIGHT
CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE
SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
__________________________________________________
SPECIAL ABILITIES
__________________________________________________
PROTECTIVE ITEM
AC BONUS WEIGHT
SPECIAL PROPERTIES
__________________________________________________
PG.
__________________________________________________
Firey Tunic
Fire +5/Once a day: Fire Shield
Flurry of Blows (+4/+4)
__________________________________________________
4th: ______________________________________________
Unarmed Strike
__________________________________________________
__________________________________________________
PROTECTIVE ITEM
AC BONUS WEIGHT
SPECIAL PROPERTIES
Evasion
__________________________________________________
__________________________________________________
Sill Mind
__________________________________________________
OTHER POSSESSIONS
5th: ______________________________________________
__________________________________________________
Ki Strike
ITEM
PG.
WT.
ITEM
PG.
WT.
__________________________________________________
__________________________________________________
Purity of Body
__________________________________________________
Alexandrite
Crystal of Life Drinking
6th: ______________________________________________
Slow Fall 40ft
__________________________________________________
Tourmaline
Rope of Climbing
__________________________________________________
Wholeness of Body
__________________________________________________
Ring of jumping, improved [+1 Jump] 10k
Bag of Holding
__________________________________________________
Improved Evasion
7th: ______________________________________________
Silver-plated steel longsword emblem 700
Ki-Straps
__________________________________________________
__________________________________________________
Basil's arm. It stinks.
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
ARCANE SPELL FAILURE
0
%
conditional modifiers
SPELLS
SPELL
LEVEL
SPELLS
BONUS
KNOWN
SAVE DC
PER DAY
SPELLS
0
0
TOTAL WEIGHT CARRIED
0.0
1ST
2ND
0
0
LANGUAGES
3RD
LIGHT
MEDIUM
HEAVY
LIFT OVER
LIFT OFF
PUSH OR
LOAD
LOAD
LOAD
HEAD
GROUND
DRAG
Initial languages = Common + racial
EQUALS
2 ~
5 ~
4TH
languages + one per point of Int bonus
MAX LOAD
MAX LOAD
MAX LOAD
Common
MONEY
5TH
6TH
cp --
--
0
sp --
--
7TH
0
gp --
-- 12,350
8TH
pp --
--
0
9TH
(c)2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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