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Savage Moon Instructions

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Savage Moon video game instructions with text and pictures (shared with direct permission from FluffyLogic). This awesome tower defence game is created by FluffyLogic and sold for download from PSN (Playstation Network) for the PS3.
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Savage Moon Instructions
Page 1
Welcome Commander. You are here to protect our mining operations. These operations
are located on Imoons - living asteroids invaluable for their mineral deposits. Military force
is needed as Imoons have an auto-immune system that protects them; Insectocytes.
These come in ever more dangerous waves and types. Use strategy, cunning, technology
and the landscape itself as your weapons to achieve victory.
Page 2

Now Commander, observe the following information: Your available drop-pods (1),
available credits (2), your mining base's health (3), the current wave plus total number of
waves (4) and your current score (5). You cannot build towers on other buildings (6) hostile
terrain (7) or lava (8). You earn funds by killing Insectocyctes. At the end of each level you
will be awarded points for any credits that remain. At the start of each new level the Tech.
Tree is re-set.
Page 3
To upgrade or sell an individual tower, press the Cross button when the cursor is placed
over that tower. Then you can scrol through the menu options for that tower: Upgrading
(1) costs, but makes the tower more powerful. Selling (2) will only get 50% of the build
cost. You can also access the tower's CCTV camera (3). In addition you can also see:
Current upgrade level of tower (4), tower's health (5), damage (6), range (7), rate of fire (in
RPM or rounds per minute, 8).

Page 4
You can use the Command Skil s menu at any time to change the priorities of your
defensive formations. These are; Damage Bonus - boosts the damage your towers cause
the enemy (1). Credit Bonus - gain a bonus on earned income (2). Armor Bonus -
improves the ability of your towers to withstand damage by the enemy (3). When an area/s
is selected for a bonus, the other area/s effectiveness is reduced.
Page 5
Each level consists of a number of waves. The Advance Wave menu shows you the type/s

of Insectocytes in the current wave (1) and the next two waves (2 & 3). We have the
technology to advance waves (4) and push the next wave into combat. This earns extra
points and income. The wave timer bar (5) indicates the time until the next wave spawns.
Each wave of Insectocytes gets progressively stronger as the Imoon learns to adapt to
your attacks, however each new wave brings a new allocation of drop-pods with which to
land new towers.
Page 6
In addition, Central Command records the following information on your performance:
Campaign Time (1), Total income earned (2), Bonus income from Command Skills (as a
percentage of total, 3), Income efficiency (unspent income as a percentage of total income
earned, 4), Total amount of Insectocytes that have attacked the Mining Base (5), Total
Insectocytes killed (6), Total towers built (7), Total towers destroyed (8), Total towers sold
(9).

Page 7
As you complete each nebula, a game mode is opened - Vengeance Mode. In Vengeance
Mode you can replay the existing levels in the nebula, however, this time there is no limit to
the number of waves you will face and each time the Insectocytes get much, much
stronger! The mining base will be overwhelmed by the enemy, the only question is how
long you will last... This concludes our instructions briefing Commander.

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