The Adventures of voth Mordrak
By Jeremy Veysseire
Force Org
Name
[X] [#] Wargear
Points 2000
HQ
Grand Master Mordrak
1
WS6.BS6.S4.T4.W4.I5.A4.LD10
200
Psychic Powers:
- Hammerhand -
Psychic Level 1
- Hammerhand - Used before blows are struck in C&C, +1 Strength. (Can Stack)
- Psychic Communion -
200
- Psychic Communion - Used at the start of GK movement phase, +1 or -1 to Reserve rolls
Ghost Knights
4
WS4.BS4.S4.T4.W1.I4.A2.LD10
160
after rolls have been made.
- Hammerhand -
Psychic Level 1
- Heroic Sacrifice - Used when Brotherhood Champion is removed as a casualty in the
3 Nemesis Swords
0
Assault Phase, Champion gets 1 attack against any models in base to base. If it connects,
1 Daemon Hammer
0
Model is removed from Play, no Saves allowed.
360
- Cleansing Flame - Used before blows are struck in C&C, all enemy models that are part of
HQ
Brotherhood Champion
1
WS7.BS4.S4.T4.W1.I5.A*.LD10
100
the same assault suffer one wound on a roll of 4+, Saves allowed. Wounds count towards
- Hammerhand -
Psychic Level 1
combat resolution.
- Heroic Sacrifice -
1 Anointed Blade
0
- Fortitude - Used during GK movement phase, removes Crew Shaken and Crew Stunned
100
from unit.
Elites
Purifier Squad
10
WS4.BS4.S4.T4.W1.I4.A2.LD9
240
- Warp Quake - Used at the start of the GK movement phase, any units entering via Deep
- Hammerhand -
Psychic Level 1
Strike within 12" of unit mishaps automatically.
- Cleansing Flame -
4 Incinerators
0
4 Halberds
8
- Astral Aim - Used during the GK shooting phase, unit can fire at enemy unit within range
2 Daemon Hammer
10
with no Line of Sight required, enemy unit receives a 4+ cover that cannot be modified.
258
Elites
Purifier Squad
5
WS4.BS4.S4.T4.W1.I4.A2.LD9
120
C&C Weapons:
- Hammerhand -
Psychic Level 1
Anointed Blade: Nemesis Sword, Re-roll all failed rolls to wound in C&C.
- Cleansing Flame -
3 Halberds
6
Nemesis Sword: Force Weapon, adds +1 to invul save in C&C if bearer has an
2 Psycannons
20
invul save.
Razorback
1
BS4.AV11/11/10.LD10
45
Nemesis Halberd: Force Weapon, adds +2 to bearer's Initiative in C&C.
- Fortitude -
Psychic Level 1
Nemesis Daemon Hammer: Force Weapon and Thunderhammer.
1 TL Assault Cannon
35
1 Psybolt Ammo
5
Ranged Weapons:
1 Searchlight
1
Psycannon: 24" S7 Ap4 Assault 2 / Heavy 4, Rending
232
Incinerator: Template S6 Ap4 Assault 1
Troops
Strike Squad
10
WS4.BS4.S4.T4.W1.I4.A1.LD9(8)
200
Mindstrike Missiles: 72" S4 Ap5 Heavy 1, Blast, One Shot, Psyc-out
- Hammerhand -
Psychic Level 1
Psyc-out: Psykers hit by blast template suffer Perils of the Warp.
- Warp Quake -
2 Psycannons
20
1 Daemon Hammer
10
Brotherhood Champion Attack Modes:
7 Nemesis Swords
0
- Sword Storm - Makes single attack to each enemy model in base to base.
Rhino
1
BS4.AV11/11/10.LD10
40
- Blade Shield - In lieu of attacks, Champion can re-roll all failed saving throws.
- Fortitude -
Psychic Level 1
- Rapier Strike - Against MC and IC in base to base, D3 attacks at Initiative 10.
1 Stormbolter
0
270
Notes:
Troops
Strike Squad
10
WS4.BS4.S4.T4.W1.I4.A1.LD9(8)
200
_ Entire Army has Assault Grenades, Krak Grenades and Psyk Out Grenades.
- Hammerhand -
Psychic Level 1
Psyk Out Grenades make Demons and Psyker Ini 1 if they are charges.
- Warp Quake -
2 Psycannons
20
_ Mordrak can create more basic Ghost Knights as he takes wounds.
1 Daemon Hammer
10
_ Mordrak is not an independent character.
7 Nemesis Swords
0
_ Mordrak, if deepstriking, has to deepstrike on GK turn 1 and does no scatter.
Rhino
1
BS4.AV11/11/10.LD10
40
_Psychic Communion modifier can be applied after I see roll results.
- Fortitude -
Psychic Level 1
_ Brotherhood Champion allows him and his unit to reroll attacks on the turn they charge.
1 Stormbolter
0
270
_ Hammerhand is applied before other modifiers, meaning Daemonhammers will double
Fast Attk
Stormraven
1
BS4.AV12/12/12.LD10
205
Str5 with Hammerhand and not Str4+1. Str 10 versus Str 9.
- Fortitude -
Psychic Level 1
_ GK Squads are not psyckers but unit counts as 1 psyker for the purpose of weapons that
1 TL Assault Cannon
0
target psyker.
1 TL MultiMelta
0
_ Warp Quake can result in me having the ability to place a DS unit where I want, which
4 Mindstrike Missiles
0
includes placing it again in a Warp Quake bubble to mishap again.
205
Fast Attk
Stormraven
1
BS4.AV12/12/12.LD10
205
- Fortitude -
Psychic Level 1
1 TL Assault Cannon
0
1 TL MultiMelta
0
4 Mindstrike Missiles
0
205
Heavy Sup Purgation Squad
5
WS4.BS4.S4.T4.W1.I4.A1.LD9(8)
100
- Hammerhand -
Psychic Level 1
- Astral Aim -
4 Incinerators
0
1 Nemesis Sword
0
100
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