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Web Dogma at the Bauhaus School of Design

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by nevzat on January 17th, 2012 at 04:53 am
PROGRAM ORIENTUES
PËR PËRGATITJEN E PROVIMIT KOMBËTAR
TË MATURËS SHTETËRORE
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  1. web dogma a design manifesto for the interactive age eric reiss @elreiss bauhaus university 27 january 2011 weimar, germany
  2. best prac·tice noun 1 : best way of doing a thing2 : a tested idea, method, or device
  3. in·no·va·tion noun1 : the introduction of something new 2 : a new idea, method, or device
  4. Three bad reasons to innovate To differentiate your product To be different To satisfy your ego
  5. Experiment
  6. Invention
  7. Invention
  8. Innovation15 April 1912
  9. Invention
  10. Invention
  11. There is only one reason to innovate… to solve a problem!
  12. Innovation Lifecycle Best practice Innovation Fashion Best practiceProgress Innovation Habit Invention Old-fashionedTime
  13. best practice vs. innovation
  14. People TechnologiesProcesses
  15. dog·ma noun 1 : a tenent or code of tenents2 : a doctrine or body of doctrinesformally proclaimed by a church
  16. Skiing attire today
  17. Walter Gropius, 1932 (tie and cufflinks?) Times change. But we still stand on long boards and carry poles.
  18. And fashions change online, too… “Links should be blue and underlined” “Flash is 98% bad” “Text should be no more than 10 lines”
  19. The questions:Is fashion avoidable in a design philosophy?Does technology always drive design?
  20. The 1919 Bauhaus Manifesto
  21. The 1923 Bauhaus curriculum
  22. Three “modern” lampsPoul Henningsen – 1927 (The “PH” lamp) “Physics of light”Wilhelm Wagenfeld – 1924 (The “’Bauhaus” lamp) “Geometry of form”George Best – 1928 (The “Bestlite”) “Innovative production methods”
  23. Three Danish water pitchersHolmegaard Glassworks – circa 1880Henning Koppel for Georg Jensen – 1956Erik Magnussen for Stelton – 1975What do they have in common?Each is a container featuring a handle and a spout!
  24. Do design rules stifle creativity? NO! But only when the rules build on generic principles. (easier said than done)
  25. The concept Create a set of best practicesthat transcend both technology and fashion
  26. 1. Anything that exists only to1. satisfy the internal politics of the site owner must be eliminated.
  27. SE
  28. 2. Anything that exists only to1. satisfy the ego of the designer must be eliminated.
  29. 3. Anything that is irrelevant1. within the context of the page must be eliminated.
  30. 4. Any feature or technique that1. reduces the visitor’s ability to navigate freely must be eliminated.
  31. 5. Any interactive object that1. forces the visitor to guess its meaning must be eliminated.
  32. 6. No software, apart from the1. browser itself, must be required to get the site to work correctly.
  33. 7. Content must be readable1. first, printable second, downloadable third.
  34. 2006
  35. 2008
  36. 2010
  37. 8. Usability must never be1. sacrificed for the sake of a style guide.
  38. 9. No visitor must be forced to1. register or surrender personal data unless the site owner is unable to provide a service or complete a transaction without it.
  39. 10. Break any of these rules 1. sooner than do anything outright barbarous!
  40. George OrwellAuthor: Animal Farm, “1984”
  41. Please visit: www.wordsatplay.com
  42. If we do not demand better websites, we will never get them.Don’t just prevent bad things from happening, you can make wonderful things happen.
  43. Danke!
  44. Eric Reiss can (usually) be found at:The FatDUX Group ApSStrandøre 152100 CopenhagenDenmarkOffice: (+45) 39 29 67 77Mobil: (+45) 20 12 88 44Twitter: @elreissinfo@fatdux.comwww.fatdux.com

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