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    <atom:link href="http://pdfcast.org/rss/tag/gaming" rel="self" type="application/rss+xml" />
    <title>PDF Tagged with gaming - PDFCast.org</title>
    <link>http://pdfcast.org/rss/tag/gaming</link>
    <description></description>
    <language>en-us</language>
    <item>
      <title>D&amp;D Revision Full</title>
      <description><![CDATA[This is my total D&D revision.  It has lots of information in it.  Why does this description need to have a minimum of 100 characters?]]></description>
      <content:encoded><![CDATA[This is my total D&D revision.  It has lots of information in it.  Why does this description need to have a minimum of 100 characters?]]></content:encoded>
      <link>http://pdfcast.org/pdf/d-d-revision-full</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/d-d-revision-full</guid>
      <category></category>
    </item>
    <item>
      <title>Chapter 1: Creating a Character</title>
      <description><![CDATA[These are the rules for creating a character.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></description>
      <content:encoded><![CDATA[These are the rules for creating a character.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></content:encoded>
      <link>http://pdfcast.org/pdf/chapter-1-creating-a-character</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/chapter-1-creating-a-character</guid>
      <category></category>
    </item>
    <item>
      <title>Chapter 2: Talents</title>
      <description><![CDATA[This is information regarding classes.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  ...]]></description>
      <content:encoded><![CDATA[This is information regarding classes.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></content:encoded>
      <link>http://pdfcast.org/pdf/chapter-2-talents</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/chapter-2-talents</guid>
      <category></category>
    </item>
    <item>
      <title>Chapter 3: Feats</title>
      <description><![CDATA[These are the feats included.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks. Minimum 100 characters sucks.  Minimum 100 ...]]></description>
      <content:encoded><![CDATA[These are the feats included.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks. Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></content:encoded>
      <link>http://pdfcast.org/pdf/chapter-3-feats</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/chapter-3-feats</guid>
      <category></category>
    </item>
    <item>
      <title>Chapter 4: Magic Overview</title>
      <description><![CDATA[Rules about spells.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks. Minimum 100 characters ...]]></description>
      <content:encoded><![CDATA[Rules about spells.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks. Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></content:encoded>
      <link>http://pdfcast.org/pdf/chapter-4-magic-overview</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/chapter-4-magic-overview</guid>
      <category></category>
    </item>
    <item>
      <title>Chapter 5: Spell Descriptions</title>
      <description><![CDATA[This is the full listing of spells.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum ...]]></description>
      <content:encoded><![CDATA[This is the full listing of spells.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></content:encoded>
      <link>http://pdfcast.org/pdf/chapter-5-spell-descriptions</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/chapter-5-spell-descriptions</guid>
      <category></category>
    </item>
    <item>
      <title>Chapter 6: Skills</title>
      <description><![CDATA[This is how skills work.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 ...]]></description>
      <content:encoded><![CDATA[This is how skills work.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></content:encoded>
      <link>http://pdfcast.org/pdf/chapter-6-skills</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/chapter-6-skills</guid>
      <category></category>
    </item>
    <item>
      <title>Chapter 7: Combat</title>
      <description><![CDATA[This section is devoted to combat rules.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  ...]]></description>
      <content:encoded><![CDATA[This section is devoted to combat rules.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></content:encoded>
      <link>http://pdfcast.org/pdf/chapter-7-combat</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/chapter-7-combat</guid>
      <category></category>
    </item>
    <item>
      <title>Chapter 8: Equipment</title>
      <description><![CDATA[This section is about equipment.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks. Minimum 100 ...]]></description>
      <content:encoded><![CDATA[This section is about equipment.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks. Minimum 100 characters sucks.]]></content:encoded>
      <link>http://pdfcast.org/pdf/chapter-8-equipment</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/chapter-8-equipment</guid>
      <category></category>
    </item>
    <item>
      <title>Chapter 9: Ritual Mechanics</title>
      <description><![CDATA[This has information about how rituals work.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></description>
      <content:encoded><![CDATA[This has information about how rituals work.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></content:encoded>
      <link>http://pdfcast.org/pdf/chapter-9-ritual-mechanics</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/chapter-9-ritual-mechanics</guid>
      <category></category>
    </item>
    <item>
      <title>Chapter 10: Ritual Descriptions</title>
      <description><![CDATA[This section has all the ritual descriptions, analogous to the spell descriptions.  Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></description>
      <content:encoded><![CDATA[This section has all the ritual descriptions, analogous to the spell descriptions.  Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></content:encoded>
      <link>http://pdfcast.org/pdf/chapter-10-ritual-descriptions</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/chapter-10-ritual-descriptions</guid>
      <category></category>
    </item>
    <item>
      <title>Chapter 11: Sidekicks</title>
      <description><![CDATA[Familiars, animal companions, and cohort rules are here.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 ...]]></description>
      <content:encoded><![CDATA[Familiars, animal companions, and cohort rules are here.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.  Minimum 100 characters sucks.]]></content:encoded>
      <link>http://pdfcast.org/pdf/chapter-11-sidekicks</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/chapter-11-sidekicks</guid>
      <category></category>
    </item>
    <item>
      <title> Anime/Manga Review Monthly</title>
      <description><![CDATA[Shojo refers to anime or manga geared toward a female audience and is often recognized by a wispy, flowy art style with thin lines and light colors to match. ]]></description>
      <content:encoded><![CDATA[Shojo refers to anime or manga geared toward a female audience and is often recognized by a wispy, flowy art style with thin lines and light colors to match. ]]></content:encoded>
      <link>http://pdfcast.org/pdf/anime-manga-review-monthly</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/anime-manga-review-monthly</guid>
      <category></category>
    </item>
    <item>
      <title>The 28th Special Tactics Unit Newsletter Edition 1</title>
      <description><![CDATA[The 1st Edition of the 28thSTU Newsletter]]></description>
      <content:encoded><![CDATA[The 1st Edition of the 28thSTU Newsletter]]></content:encoded>
      <link>http://pdfcast.org/pdf/the-28th-special-tactics-unit-newsletter-edition-1</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/the-28th-special-tactics-unit-newsletter-edition-1</guid>
      <category></category>
    </item>
    <item>
      <title>The 28th Special Tactics Unit Newsletter Edition 2</title>
      <description><![CDATA[The 2nd Edition of the 28thSTU Newsletter]]></description>
      <content:encoded><![CDATA[The 2nd Edition of the 28thSTU Newsletter]]></content:encoded>
      <link>http://pdfcast.org/pdf/the-28th-special-tactics-unit-newsletter-edition-2</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/the-28th-special-tactics-unit-newsletter-edition-2</guid>
      <category></category>
    </item>
    <item>
      <title>Prevelance of any type of gambling</title>
      <description><![CDATA[The FSSA Division of Mental Health and Addiction sponsored a survey of people in
Indiana age 21-59 years old to determine the extent of gaming and betting for money. In
July 2005 the ...]]></description>
      <content:encoded><![CDATA[The FSSA Division of Mental Health and Addiction sponsored a survey of people in<br />
Indiana age 21-59 years old to determine the extent of gaming and betting for money. In<br />
July 2005 the Survey Research Center at IUPUI conducted the survey and compiled this<br />
report. A random sample of people throughout Indiana age 21-59 was contacted by<br />
telephone. This resulted in a total of 751 interviews with a response rate of 33.1 percent.<br />
Almost 90 percent of Indiana adults age 21-59 have engaged in some sort of gaming or<br />
betting for money at some point in their lives. However, only 42 percent of this age<br />
group has gambled in the past month. Close to half of the men in this age group report<br />
gambling in the past month whereas only about a third of women this age have gambled<br />
in the same time period. Past month gambling increases with age from about 40 percent<br />
of those in their early 20&#8217;s to about half of those in their late 50&#8217;s.<br />
For the most part, trends in reported lifetime, past year and past month gambling all<br />
reflect essentially the same rank order of gambling modalities. Lottery tickets are, by far,<br />
the most popular form of gaming among this age group. Roughly two-thirds have<br />
purchased lottery tickets at some point in their lives and about a third have purchased<br />
them within the past month. Another type of gaming similar to the lottery ranks second.<br />
Pull-tabs have been played by over 60 percent of those age 21-59 in their lifetimes and<br />
about 20 percent report playing them in the past month. At some point in their lives,<br />
roughly 40 percent of people in this age group have played cards for money or bet at a<br />
casino. But only five percent or less report participating in this type of gaming in the past<br />
month. ]]></content:encoded>
      <link>http://pdfcast.org/pdf/prevelance-of-any-type-of-gambling</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/prevelance-of-any-type-of-gambling</guid>
      <category></category>
    </item>
    <item>
      <title>Gambling and College Students: Literature Review</title>
      <description><![CDATA[Today&#8217;s college students live in a culture more accepting of gambling than
any previous generation. Poker on campus has experienced an
unprecedented popularity as has betting over ...]]></description>
      <content:encoded><![CDATA[Today&#8217;s college students live in a culture more accepting of gambling than<br />
any previous generation. Poker on campus has experienced an<br />
unprecedented popularity as has betting over the Internet. For most college<br />
students, gambling is a social or recreational activity. However, it is not<br />
without risk. Prevalence rates of problem and pathological gambling among<br />
college students are among the highest of any segment of the population.<br />
Gambling problems threaten academic success, financial well-being and<br />
overall health. Out of the variety of harms that college students are at-risk<br />
for, problem gambling is perhaps the most overlooked.<br />
The National Association of Student Personnel Administrators (NASPA) has<br />
stated that problem gambling should be a concern for all students, not just<br />
student athletes. NASPA urges college officials to increase their awareness<br />
of the potential health risks associated with gambling and further<br />
recommends that materials related to problem gambling be integrated into<br />
student prevention and treatment programs. ]]></content:encoded>
      <link>http://pdfcast.org/pdf/gambling-and-college-students-literature-review</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/gambling-and-college-students-literature-review</guid>
      <category></category>
    </item>
    <item>
      <title>GAMBLING OR GAMING ENTERTAINMENT OR EXPLOITATION?</title>
      <description><![CDATA[Gambling, an activity historically associated with organised crime, has become more socially acceptable,
liberalised by changing government attitudes in an increasing number of territories as ...]]></description>
      <content:encoded><![CDATA[Gambling, an activity historically associated with organised crime, has become more socially acceptable,<br />
liberalised by changing government attitudes in an increasing number of territories as the benefits from<br />
increased fiscal revenues are realised.<br />
However, the easing of social attitudes toward gambling are not as mature as initially supposed and may<br />
be conceived as evolutionary, rather than revolutionary, as evidenced from the public outcry at the so-<br />
called UK government&#8217;s gaming &#8220;free-for-all&#8221; proposals. It therefore appears that attempts to liberalise<br />
the gambling industry are not always wholly successful.<br />
The gambling industry is highly fragmented but figures from Global Betting Gaming Consultants have<br />
provided estimates of its worth suggesting that the global total gambling yield (the amount lost by<br />
customers) is currently over US$200 billion per annum, with their estimates for 2004 as US$238bni.<br />
The UK&#8217;s Betting Office Licensees Association estimates that global gambling in all forms is worth around<br />
US$1,000bn. Aggregating data remains difficult and figures should be treated as approximations.<br />
The UK is the largest gambling nation in Europe, accounting for just over 22% of the total European<br />
market. This is followed respectively by France, Italy, Germany and Spain. The US is by far the largest<br />
country in terms of total gambling yield, US$88bn in 2004, compared to US$67bn from Europe as a<br />
whole.<br />
]]></content:encoded>
      <link>http://pdfcast.org/pdf/gambling-or-gaming-entertainment-or-exploitation</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/gambling-or-gaming-entertainment-or-exploitation</guid>
      <category></category>
    </item>
    <item>
      <title>Gambling Behaviors and Problem Gambling Among Adults in New York State: Initial Findings from the 2006 OASAS Household Survey</title>
      <description><![CDATA[In order to assess the nature and extent of gambling problems in New York State,
OASAS conducted a household survey of adults age 18 and older. The survey was conducted
through the ...]]></description>
      <content:encoded><![CDATA[In order to assess the nature and extent of gambling problems in New York State,<br />
OASAS conducted a household survey of adults age 18 and older. The survey was conducted<br />
through the computer-assisted telephone interviewing (CATI) facility at the New York State<br />
University at Stony Brook&#8217;s Center for Survey Research using random digit dialing to obtain a<br />
statewide probability sample. Among the gambling-related items included in the interview<br />
schedule were: the frequency of engaging in 16 different gambling activities during the past year,<br />
weekly gambling in a typical month, age of first gambling experience, and the 10 diagnostic<br />
criteria for pathological gambling from the Diagnostic and Statistical Manual of the American<br />
Psychiatric Association. The average interview took 16 minutes to complete. Approximately<br />
5,100 State residents participated in the survey which was conducted between November of 2005<br />
and April of 2006. The survey methodology is described in a separate report, &#8220;2006 OASAS<br />
Household Survey Technical Documentation.&#8221; This brief report describes initial findings<br />
regarding gambling behavior and problems as well as the cross-prevalence of problem gambling<br />
and substance use disorders.]]></content:encoded>
      <link>http://pdfcast.org/pdf/gambling-behaviors-and-problem-gambling-among-adults-in-new-york-state-initial-findings-from-the-2006-oasas-household-survey</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/gambling-behaviors-and-problem-gambling-among-adults-in-new-york-state-initial-findings-from-the-2006-oasas-household-survey</guid>
      <category></category>
    </item>
    <item>
      <title>Scarred Lands Primer v.5</title>
      <description><![CDATA[A short primer for my DnD gaming group on the Scarred Land setting and 4e.]]></description>
      <content:encoded><![CDATA[A short primer for my DnD gaming group on the Scarred Land setting and 4e.]]></content:encoded>
      <link>http://pdfcast.org/pdf/scarred-lands-primer-v-5</link>
      <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
      <guid isPermaLink="true">http://pdfcast.org/pdf/scarred-lands-primer-v-5</guid>
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